/* ************************************************************************** */ /* */ /* :::::::: */ /* parser.h :+: :+: */ /* +:+ */ /* By: whaffman +#+ */ /* +#+ */ /* Created: 2025/04/19 14:41:55 by whaffman #+# #+# */ /* Updated: 2025/05/29 12:47:28 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #ifndef PARSER_H # define PARSER_H # include "cub3d.h" # include "libft.h" size_t count_chars(const char *str, char c); ssize_t get_file_size(const char *filename); char *read_map_file(const char *filename); int is_map_line(const char *line); unsigned int parse_color(const char *color_str); int parse_config_line(char *line, t_map *map); int map_width(char **lines); int parse_tile(char c); int parse_map(char **lines, t_game *game); int parse_file(char *buffer, t_game *game); void print_config(t_map *map); int parse_map_line(char **lines, t_game *game, int i); t_tile **copy_map(t_tile **grid, int width, int height); char **pointer_lines(char *buffer, char c); int valid_arguments(int argc, char **argv); int map_entries_present(t_game *game); #endif