/* ************************************************************************** */ /* */ /* :::::::: */ /* enclosed_map.c :+: :+: */ /* +:+ */ /* By: whaffman +#+ */ /* +#+ */ /* Created: 2025/04/23 12:16:47 by whaffman #+# #+# */ /* Updated: 2025/04/23 12:20:23 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #include "cub3d.h" int enclosed_map(t_map *map) { int x; int y; if (!map) return (FAILURE); if (!find_player_or_empty(map, &x, &y)) return (SUCCESS); if (!floodfill(map, x, y)) return (FAILURE); if (!enclosed_map(map)) return (FAILURE); return (SUCCESS); }