minimap on different image, fix dda bug
This commit is contained in:
parent
540e9acf63
commit
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2
Makefile
2
Makefile
@ -6,7 +6,7 @@
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# By: whaffman <whaffman@student.codam.nl> +#+ #
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# By: whaffman <whaffman@student.codam.nl> +#+ #
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# +#+ #
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# +#+ #
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# Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
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# Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
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# Updated: 2025/05/04 13:30:55 by whaffman ######## odam.nl #
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# Updated: 2025/05/04 16:46:48 by whaffman ######## odam.nl #
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# #
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# #
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# **************************************************************************** #
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# **************************************************************************** #
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
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/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
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/* Updated: 2025/05/04 13:35:12 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 16:46:00 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -16,8 +16,8 @@
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# define FAILURE 0
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# define FAILURE 0
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# define SUCCESS 1
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# define SUCCESS 1
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# define WIDTH 1280
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# define WIDTH 1920
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# define HEIGHT 720
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# define HEIGHT 1080
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# define TITLE "Cub3D"
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# define TITLE "Cub3D"
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# define RESET "\033[0m"
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# define RESET "\033[0m"
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@ -31,7 +31,7 @@
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# define WHITE "\033[0;37m"
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# define WHITE "\033[0;37m"
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# define NUM_KEYS 256
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# define NUM_KEYS 256
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# define TILE_SIZE 1
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# define TILE_SIZE 16
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# include "MLX42.h"
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# include "MLX42.h"
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# include "allowed.h"
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# include "allowed.h"
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Updated: 2025/05/04 13:17:15 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 16:53:48 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -74,6 +74,7 @@ typedef struct s_screen
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{
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{
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mlx_t *mlx;
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mlx_t *mlx;
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mlx_image_t *img;
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mlx_image_t *img;
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mlx_image_t *minimap;
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unsigned int width;
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unsigned int width;
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unsigned int height;
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unsigned int height;
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} t_screen;
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} t_screen;
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@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* ************************************************************************** */
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/* */
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/* */
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/* ::: :::::::: */
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/* :::::::: */
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/* collision.c :+: :+: :+: */
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/* collision.c :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+ */
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/* Created: 2025/04/22 14:40:59 by qmennen #+# #+# */
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/* Created: 2025/04/22 14:40:59 by qmennen #+# #+# */
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/* Updated: 2025/04/22 14:42:09 by qmennen ### ########.fr */
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/* Updated: 2025/05/04 14:51:40 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -17,7 +17,7 @@ int collision_horizontal(t_map *map, t_player *player, float xa)
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{
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{
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t_tile tile;
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t_tile tile;
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tile = get_tile(map, (int) ((player->pos.x + xa) / TILE_SIZE), (int) ((player->pos.y) / TILE_SIZE));
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tile = get_tile(map, (int) ((player->pos.x + xa)), (int) ((player->pos.y)));
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return (tile != TILE_WALL && tile != TILE_VOID);
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return (tile != TILE_WALL && tile != TILE_VOID);
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}
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}
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@ -25,6 +25,6 @@ int collision_vertical(t_map *map, t_player *player, float ya)
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{
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{
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t_tile tile;
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t_tile tile;
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tile = get_tile(map, (int) ((player->pos.x) / TILE_SIZE), (int) ((player->pos.y + ya) / TILE_SIZE));
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tile = get_tile(map, (int) ((player->pos.x)), (int) ((player->pos.y + ya)));
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return (tile != TILE_WALL && tile != TILE_VOID);
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return (tile != TILE_WALL && tile != TILE_VOID);
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}
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}
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15
src/game.c
15
src/game.c
@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/05/04 13:21:37 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 16:44:45 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -42,14 +42,23 @@ void game_loop(void *param)
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{
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{
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t_game *game;
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t_game *game;
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float delta_time;
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float delta_time;
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static int framecount = 0;
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static int fps = 0;
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framecount++;
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game = (t_game *)param;
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game = (t_game *)param;
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delta_time = game->screen->mlx->delta_time;
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delta_time = game->screen->mlx->delta_time;
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fps += (int)(1.f / delta_time);
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if (framecount % 20 == 0)
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{
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fprintf(stderr, "FPS: %d\n", fps/20);
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fps = 0;
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}
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render_clear(game->screen);
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render_clear(game->screen);
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player_update(game, delta_time);
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player_update(game, delta_time);
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// render_entities(game);
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// render_map(game->screen, game->map);
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cast_rays(game);
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cast_rays(game);
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render_map(game->screen, game->map);
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render_entities(game);
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keyboard_update(game); // Goes last
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keyboard_update(game); // Goes last
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}
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}
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/22 13:12:04 by whaffman #+# #+# */
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/* Created: 2025/04/22 13:12:04 by whaffman #+# #+# */
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/* Updated: 2025/04/25 11:55:27 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 15:07:44 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -27,15 +27,15 @@ int parse_player(t_game *game, int y, int x, char c)
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t_player *player;
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t_player *player;
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player = game->player;
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player = game->player;
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player->pos.x = ((float)x + 0.5f) * TILE_SIZE;
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player->pos.x = ((float)x + 0.5f);
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player->pos.y = ((float)y + 0.5f) * TILE_SIZE;
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player->pos.y = ((float)y + 0.5f);
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if (c == 'N')
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if (c == 'N')
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player->dir = parse_dir(0, 1);
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player->dir = parse_dir(0, -1);
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else if (c == 'E')
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else if (c == 'E')
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player->dir = parse_dir(1, 0);
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player->dir = parse_dir(1, 0);
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else if (c == 'S')
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else if (c == 'S')
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player->dir = parse_dir(0, -1);
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player->dir = parse_dir(0, 1);
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else if (c == 'W')
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else if (c == 'W')
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player->dir = parse_dir(-1, 0);
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player->dir = parse_dir(-1, 0);
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37
src/player.c
37
src/player.c
@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/05/04 13:39:49 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 16:58:40 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -19,13 +19,13 @@ int player_create(t_game **game)
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player = malloc(sizeof(t_player));
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player = malloc(sizeof(t_player));
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if (!player)
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if (!player)
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return (FAILURE);
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return (FAILURE);
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player->pos.x = 0;
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player->pos.x = 1;
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player->pos.y = 0;
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player->pos.y = 1;
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player->dir.x = 1;
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player->dir.x = 1;
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player->dir.y = 0;
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player->dir.y = 0;
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player->camera.x = 0;
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player->camera.x = 0;
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player->camera.y = 0.66f;
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player->camera.y = 0.66f;
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player->speed = 1.f;
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player->speed = 3.f;
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player->fov = 90.f;
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player->fov = 90.f;
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(*game)->player = player;
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(*game)->player = player;
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return (SUCCESS);
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return (SUCCESS);
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@ -38,7 +38,19 @@ static void move(t_map *map, t_player *player, int dir, float delta)
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float ya;
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float ya;
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xa = dir * player->dir.x * player->speed * delta;
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xa = dir * player->dir.x * player->speed * delta;
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ya = dir * -1 * player->dir.y * player->speed * delta;
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ya = dir * player->dir.y * player->speed * delta;
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if ( xa != 0 && collision_horizontal(map, player, xa))
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player->pos.x += xa;
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if ( ya != 0 && collision_vertical(map, player, ya))
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player->pos.y += ya;
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}
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static void strave(t_map *map, t_player *player, int dir, float delta)
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{
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float xa;
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float ya;
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xa = dir * perp(player->dir).x * player->speed * delta;
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ya = dir * perp(player->dir).y * player->speed * delta;
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if ( xa != 0 && collision_horizontal(map, player, xa))
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if ( xa != 0 && collision_horizontal(map, player, xa))
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player->pos.x += xa;
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player->pos.x += xa;
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if ( ya != 0 && collision_vertical(map, player, ya))
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if ( ya != 0 && collision_vertical(map, player, ya))
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@ -62,10 +74,14 @@ void player_update(t_game *game, float delta_time)
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move(game->map, game->player, 1, delta_time);
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move(game->map, game->player, 1, delta_time);
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else if (get_key(game, MLX_KEY_S))
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else if (get_key(game, MLX_KEY_S))
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move(game->map, game->player, -1, delta_time);
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move(game->map, game->player, -1, delta_time);
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if (get_key(game, MLX_KEY_A))
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strave(game->map, game->player, -1, delta_time);
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else if (get_key(game, MLX_KEY_D))
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strave(game->map, game->player, 1, delta_time);
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if (get_key(game, MLX_KEY_LEFT))
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if (get_key(game, MLX_KEY_LEFT))
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rotate(game->player, .1f);
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rotate(game->player, -.05f);
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else if (get_key(game, MLX_KEY_RIGHT))
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else if (get_key(game, MLX_KEY_RIGHT))
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rotate(game->player, -.1f);
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rotate(game->player, .05f);
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}
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}
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void player_render(t_screen *screen, t_player *player)
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void player_render(t_screen *screen, t_player *player)
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@ -74,8 +90,7 @@ void player_render(t_screen *screen, t_player *player)
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if (player->pos.x < 0 || player->pos.x >= screen->width || player->pos.y < 0 || player->pos.y >= screen->height)
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if (player->pos.x < 0 || player->pos.x >= screen->width || player->pos.y < 0 || player->pos.y >= screen->height)
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return ;
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return ;
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render_circle(screen, player->pos, 4, 0x3294a8ff);
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render_circle(screen, mul(player->pos, TILE_SIZE), 4, 0x111111ff);
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direction.x = player->pos.x + player->dir.x * 30;
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direction = add(mul(player->pos,TILE_SIZE), mul(player->dir, TILE_SIZE));
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direction.y = player->pos.y - player->dir.y * 30;
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render_line(screen, mul(player->pos,TILE_SIZE), direction, 0xa83232ff);
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render_line(screen, player->pos, direction, 0xa83232ff);
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}
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}
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Updated: 2025/05/04 13:38:50 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 17:01:12 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -44,7 +44,7 @@ t_vec2 get_side_dist(t_vec2 ray_dir, t_vec2 pos, t_vec2 delta_dist)
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side_dist.x = ((1 - raydir_x_pos) * frac_pos.x
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side_dist.x = ((1 - raydir_x_pos) * frac_pos.x
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+ raydir_x_pos * (1 - frac_pos.x)) * delta_dist.x;
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+ raydir_x_pos * (1 - frac_pos.x)) * delta_dist.x;
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side_dist.y = ((1 - raydir_y_pos) * frac_pos.y
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side_dist.y = ((1 - raydir_y_pos) * frac_pos.y
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+ raydir_x_pos * (1 - frac_pos.y)) * delta_dist.y;
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+ raydir_y_pos * (1 - frac_pos.y)) * delta_dist.y;
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return (side_dist);
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return (side_dist);
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}
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}
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@ -133,6 +133,7 @@ t_render cast_ray(t_game *game, int x)
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unsigned int get_color(t_render render)
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unsigned int get_color(t_render render)
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{
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{
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float dist;
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float dist;
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//int alpha;
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const unsigned int color[4] = {
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const unsigned int color[4] = {
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0x488B49,
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0x488B49,
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0x4AAD52,
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0x4AAD52,
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@ -141,7 +142,9 @@ unsigned int get_color(t_render render)
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};
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};
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dist = (render.perp_dist == 0) * 1e30
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dist = (render.perp_dist == 0) * 1e30
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+ (render.perp_dist != 0) * render.perp_dist;
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+ (render.perp_dist > 1) * render.perp_dist
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+ (render.perp_dist <= 1) * 1;
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//alpha = (int)(1.0 / dist * 255);
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return (color[render.side] << 8 |(int)(1.0 / dist * 255));
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return (color[render.side] << 8 |(int)(1.0 / dist * 255));
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}
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}
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void draw_line(t_game *game, t_render render, int x)
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void draw_line(t_game *game, t_render render, int x)
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@ -161,9 +164,9 @@ void draw_line(t_game *game, t_render render, int x)
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while (y < game->screen->height)
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while (y < game->screen->height)
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{
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{
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if (y < drawStart)
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if (y < drawStart)
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color = game->map->ceiling_color << 8 | 0xFF;
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color = game->map->ceiling_color << 8 | (int)fabs(2 * y * 0xFF /(float) game->screen->height - 0xFF);
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else if (y > drawEnd)
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else if (y > drawEnd)
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color = game->map->floor_color << 8 | 0xFF;
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color = game->map->floor_color << 8 | (int)fabs(2 * y * 0xFF /(float) game->screen->height - 0xFF);
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else
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else
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color = get_color(render);
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color = get_color(render);
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mlx_put_pixel(game->screen->img, x, y, color);
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mlx_put_pixel(game->screen->img, x, y, color);
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@ -180,7 +183,6 @@ void cast_rays(t_game *game)
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while (x < game->screen->width)
|
while (x < game->screen->width)
|
||||||
{
|
{
|
||||||
render = cast_ray(game, x);
|
render = cast_ray(game, x);
|
||||||
(void)render;
|
|
||||||
draw_line(game, render, x);
|
draw_line(game, render, x);
|
||||||
//ETC
|
//ETC
|
||||||
|
|
||||||
|
|||||||
@ -3,10 +3,10 @@
|
|||||||
/* :::::::: */
|
/* :::::::: */
|
||||||
/* render.c :+: :+: */
|
/* render.c :+: :+: */
|
||||||
/* +:+ */
|
/* +:+ */
|
||||||
/* By: qmennen <qmennen@student.codam.nl> +#+ */
|
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||||
/* +#+ */
|
/* +#+ */
|
||||||
/* Created: 2025/04/15 16:28:10 by qmennen #+# #+# */
|
/* Created: 2025/04/15 16:28:10 by qmennen #+# #+# */
|
||||||
/* Updated: 2025/04/20 14:00:47 by whaffman ######## odam.nl */
|
/* Updated: 2025/05/04 16:54:33 by whaffman ######## odam.nl */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -25,7 +25,7 @@ void render_tile(t_screen *screen, int x, int y, t_tile tile)
|
|||||||
int yp;
|
int yp;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
if (tile == 0)
|
if (tile < 0)
|
||||||
return;
|
return;
|
||||||
while ((i++) < TILE_SIZE * TILE_SIZE)
|
while ((i++) < TILE_SIZE * TILE_SIZE)
|
||||||
{
|
{
|
||||||
@ -34,7 +34,10 @@ void render_tile(t_screen *screen, int x, int y, t_tile tile)
|
|||||||
if (xp < 0 || xp >= screen->width || yp < 0 || yp >= screen->height)
|
if (xp < 0 || xp >= screen->width || yp < 0 || yp >= screen->height)
|
||||||
continue;
|
continue;
|
||||||
if (tile == TILE_WALL)
|
if (tile == TILE_WALL)
|
||||||
mlx_put_pixel(screen->img, xp, yp, 0xA88132ff);
|
mlx_put_pixel(screen->minimap, xp, yp, 0xA88132aa);
|
||||||
|
else if (tile == TILE_EMPTY || tile == TILE_PLAYER)
|
||||||
|
mlx_put_pixel(screen->minimap, xp, yp, 0xaaaaaa44);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* :::::::: */
|
||||||
/* render_circle.c :+: :+: :+: */
|
/* render_circle.c :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ */
|
||||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+ */
|
||||||
/* Created: 2025/04/17 20:06:19 by qmennen #+# #+# */
|
/* Created: 2025/04/17 20:06:19 by qmennen #+# #+# */
|
||||||
/* Updated: 2025/04/17 20:06:32 by qmennen ### ########.fr */
|
/* Updated: 2025/05/04 16:55:14 by whaffman ######## odam.nl */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -26,7 +26,7 @@ void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int colo
|
|||||||
x = i % size - radius;
|
x = i % size - radius;
|
||||||
y = i / size - radius;
|
y = i / size - radius;
|
||||||
if (x * x + y * y <= radius * radius)
|
if (x * x + y * y <= radius * radius)
|
||||||
mlx_put_pixel(screen->img, (int) point.x + x, (int) point.y + y, color);
|
mlx_put_pixel(screen->minimap, (int) point.x + x, (int) point.y + y, color);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* :::::::: */
|
||||||
/* clear_screen.c :+: :+: :+: */
|
/* render_clear.c :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ */
|
||||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+ */
|
||||||
/* Created: 2025/04/17 20:05:51 by qmennen #+# #+# */
|
/* Created: 2025/04/17 20:05:51 by qmennen #+# #+# */
|
||||||
/* Updated: 2025/04/17 20:06:00 by qmennen ### ########.fr */
|
/* Updated: 2025/05/04 16:55:44 by whaffman ######## odam.nl */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -18,6 +18,6 @@ void render_clear(t_screen *screen)
|
|||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
while (i++ < screen->width * screen->height)
|
while (i++ < screen->width * screen->height)
|
||||||
mlx_put_pixel(screen->img, i % screen->width, i / screen->width, 0x212121FF);
|
mlx_put_pixel(screen->minimap, i % screen->width, i / screen->width, 0x0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* :::::::: */
|
||||||
/* render_line.c :+: :+: :+: */
|
/* render_line.c :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ */
|
||||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+ */
|
||||||
/* Created: 2025/04/17 20:06:40 by qmennen #+# #+# */
|
/* Created: 2025/04/17 20:06:40 by qmennen #+# #+# */
|
||||||
/* Updated: 2025/04/17 20:08:17 by qmennen ### ########.fr */
|
/* Updated: 2025/05/04 16:56:16 by whaffman ######## odam.nl */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -29,7 +29,7 @@ static void line_low(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int co
|
|||||||
while (current.x <= end.x)
|
while (current.x <= end.x)
|
||||||
{
|
{
|
||||||
if (render_check_bounds(screen, ¤t))
|
if (render_check_bounds(screen, ¤t))
|
||||||
mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color);
|
mlx_put_pixel(screen->minimap, (int)current.x, (int)current.y, color);
|
||||||
if (delta > 0)
|
if (delta > 0)
|
||||||
{
|
{
|
||||||
current.y += yi;
|
current.y += yi;
|
||||||
@ -57,7 +57,7 @@ static void line_high(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int c
|
|||||||
while (current.y <= end.y)
|
while (current.y <= end.y)
|
||||||
{
|
{
|
||||||
if (render_check_bounds(screen, ¤t))
|
if (render_check_bounds(screen, ¤t))
|
||||||
mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color);
|
mlx_put_pixel(screen->minimap, (int)current.x, (int)current.y, color);
|
||||||
if (delta > 0)
|
if (delta > 0)
|
||||||
{
|
{
|
||||||
current.x += xi;
|
current.x += xi;
|
||||||
|
|||||||
22
src/screen.c
22
src/screen.c
@ -1,12 +1,12 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* :::::::: */
|
||||||
/* screen.c :+: :+: :+: */
|
/* screen.c :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ */
|
||||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+ */
|
||||||
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
|
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
|
||||||
/* Updated: 2025/04/22 17:25:13 by qmennen ### ########.fr */
|
/* Updated: 2025/05/04 16:57:06 by whaffman ######## odam.nl */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -16,6 +16,7 @@ int screen_create(t_game **game)
|
|||||||
{
|
{
|
||||||
t_screen *screen;
|
t_screen *screen;
|
||||||
mlx_image_t *img;
|
mlx_image_t *img;
|
||||||
|
mlx_image_t *minimap;
|
||||||
mlx_t *mlx;
|
mlx_t *mlx;
|
||||||
|
|
||||||
screen = malloc(sizeof(t_screen));
|
screen = malloc(sizeof(t_screen));
|
||||||
@ -31,7 +32,11 @@ int screen_create(t_game **game)
|
|||||||
img = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
|
img = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
|
||||||
if (!img)
|
if (!img)
|
||||||
return (FAILURE);
|
return (FAILURE);
|
||||||
|
minimap = mlx_new_image(screen->mlx, WIDTH , HEIGHT );
|
||||||
|
if (!minimap)
|
||||||
|
return (FAILURE);
|
||||||
screen->img = img;
|
screen->img = img;
|
||||||
|
screen->minimap = minimap;
|
||||||
(*game)->screen = screen;
|
(*game)->screen = screen;
|
||||||
return (SUCCESS);
|
return (SUCCESS);
|
||||||
}
|
}
|
||||||
@ -48,6 +53,11 @@ int screen_display(t_screen *screen)
|
|||||||
printf(RED"Failed to display buffer image\n"RESET);
|
printf(RED"Failed to display buffer image\n"RESET);
|
||||||
return (FAILURE);
|
return (FAILURE);
|
||||||
}
|
}
|
||||||
|
if (mlx_image_to_window(screen->mlx, screen->minimap, 0, 0) < 0)
|
||||||
|
{
|
||||||
|
printf(RED"Failed to display buffer image\n"RESET);
|
||||||
|
return (FAILURE);
|
||||||
|
}
|
||||||
mlx_get_monitor_size(0, &m_width, &m_height);
|
mlx_get_monitor_size(0, &m_width, &m_height);
|
||||||
if (m_width == 0 || m_height == 0)
|
if (m_width == 0 || m_height == 0)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user