Merge remote-tracking branch 'origin/master' into willem

This commit is contained in:
whaffman 2025-04-18 11:07:04 +02:00
commit b796451fad
29 changed files with 964 additions and 164 deletions

2
.gitignore vendored
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@ -2,3 +2,5 @@
*.d
*.a
cub3D
build/
.cache/

26
.vscode/launch.json vendored Normal file
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@ -0,0 +1,26 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Run Debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/debug/cub3D", // Replace with your executable path
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb", // Adjust if gdb is in a different location
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "Debug"
},
]
}

8
.vscode/settings.json vendored Normal file
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@ -0,0 +1,8 @@
{
"files.associations": {
"game.h": "c",
"cub3d.h": "c",
"screen.h": "c",
"mlx42.h": "c"
}
}

41
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,41 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Debug",
"type": "shell",
"command": "make",
"args": ["debug"],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [],
"detail": "Runs the make target for run_debug"
},
{
"label": "Run ASAN",
"type": "shell",
"command": "make",
"args": ["run_asan"],
"group": {
"kind": "build",
"isDefault": false
},
"problemMatcher": [],
"detail": "Runs the make target for run_asan"
},
{
"label": "Make Run",
"type": "shell",
"command": "make",
"args": ["run"],
"group": {
"kind": "build",
"isDefault": false
},
"problemMatcher": [],
"detail": "Runs the make run command"
}
]
}

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@ -1,7 +0,0 @@
[
{
"command": "cc -c -Wall -Werror -Werror -O2 -I./inc -I./lib/libft/inc -I./lib/MLX42/include/MLX42 -o build/release/obj/main.o src/main.c",
"directory": "/home/whaffman/Projects/cub3d",
"file": "/home/whaffman/Projects/cub3d/src/main.c"
}
]

6
compile_flags.txt Normal file
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@ -0,0 +1,6 @@
-I
./inc
-I
./lib/libft/inc
-I
./lib/MLX42/include/MLX42

24
inc/allowed.h Normal file
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@ -0,0 +1,24 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* allowed.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:31:54 by qmennen #+# #+# */
/* Updated: 2025/04/15 15:57:15 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef ALLOWED_H
# define ALLOWED_H
# include <fcntl.h>
# include <unistd.h>
# include <stdio.h>
# include <string.h>
# include <stdlib.h>
# include <math.h>
#include <sys/time.h>
# include <errno.h> // TODO: Check if this is allowed?
#endif

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@ -1,63 +1,49 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* cub3d.h :+: :+: */
/* +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
/* Updated: 2025/04/15 18:07:02 by whaffman ######## odam.nl */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:13:46 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
# define FAILURE 0
# define SUCCESS 1
# define WIDTH 1280
# define HEIGHT 720
# define TITLE "Cub3D"
# define RESET "\033[0m"
# define BLACK "\033[0;30m"
# define RED "\033[0;31m"
# define GREEN "\033[0;32m"
# define YELLOW "\033[0;33m"
# define BLUE "\033[0;34m"
# define MAGENTA "\033[0;35m"
# define CYAN "\033[0;36m"
# define WHITE "\033[0;37m"
# define NUM_KEYS 256
# define TILE_SIZE 16
# include <MLX42.h>
# include <libft.h>
# include <allowed.h>
# include "types.h"
# include "errors.h"
# include "map.h"
# include "game.h"
# include "screen.h"
# include "keyboard.h"
# include "hooks.h"
# include "render.h"
# include "player.h"
typedef enum TILE
{
TILE_VISITED = -2,
TILE_VOID = -1,
TILE_EMPTY = 0,
TILE_WALL = 1,
TILE_PLAYER = 2,
} t_tile;
typedef struct s_vec2
{
float x;
float y;
} t_vec2;
typedef struct s_player
{
t_vec2 pos;
float speed;
float angle;
float fov;
} t_player;
typedef struct s_map
{
unsigned int width;
unsigned int height;
t_tile **grid;
} t_map;
typedef struct s_screen
{
mlx_t *mlx;
mlx_image_t *img;
unsigned int width;
unsigned int height;
} t_screen;
typedef struct s_game
{
t_map *map;
t_player *player;
} t_game;
#endif
#endif

22
inc/errors.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* errors.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:42:55 by qmennen #+# #+# */
/* Updated: 2025/04/15 15:59:42 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef ERRORS_H
# define ERRORS_H
# include "cub3d.h"
const char *last_error();
void game_error(t_game *game, const char *msg);
#endif

22
inc/game.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:46:16 by qmennen #+# #+# */
/* Updated: 2025/04/15 17:58:22 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
# include "cub3d.h"
int game_create(t_game **game);
void game_loop(void *param);
void game_terminate(t_game *game);
#endif

20
inc/hooks.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 17:51:44 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:51:48 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef HOOKS_H
# define HOOKS_H
# include "cub3d.h"
void keyhandle(mlx_key_data_t keydata, void *param);
#endif

24
inc/keyboard.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* keyboard.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:29:36 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:00:21 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef KEYBOARD_H
# define KEYBOARD_H
# include "cub3d.h"
int keyboard_create(t_game **game);
void keyboard_update(t_game *game);
int get_key(t_game *game, int k);
int get_key_down(t_game *game, int k);
int get_key_up(t_game *game, int k);
#endif

21
inc/map.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:19:19 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:23:59 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MAP_H
# define MAP_H
# include "cub3d.h"
int map_create(t_game **game);
void map_free(t_map *map);
#endif

22
inc/player.h Normal file
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@ -0,0 +1,22 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 18:53:27 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:49:36 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef PLAYER_H
# define PLAYER_H
# include "cub3d.h"
int player_create(t_game **game);
void player_render(t_screen *screen, t_player *player);
void player_update(t_game *game);
#endif

25
inc/render.h Normal file
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@ -0,0 +1,25 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:08:08 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RENDER_H
# define RENDER_H
# include "cub3d.h"
int render_check_bounds(t_screen *screen, t_vec2 *point);
void render_line(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color);
void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int color);
void render_clear(t_screen *screen);
void render_entities(t_game *game);
void render_map(t_screen *screen, t_map *map);
#endif

21
inc/screen.h Normal file
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@ -0,0 +1,21 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* screen.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:30:34 by qmennen #+# #+# */
/* Updated: 2025/04/15 16:48:24 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SCREEN_H
# define SCREEN_H
#include "cub3d.h"
t_screen *screen_create();
void screen_center(t_screen *screen);
#endif

69
inc/types.h Normal file
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@ -0,0 +1,69 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* types.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:38:44 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef TYPES_H
# define TYPES_H
# include "cub3d.h"
typedef enum TILE
{
TILE_VOID = -1,
TILE_EMPTY = 0,
TILE_WALL = 1,
TILE_PLAYER = 2,
} t_tile;
typedef struct s_vec2
{
float x;
float y;
} t_vec2;
typedef struct s_player
{
t_vec2 pos;
float speed;
float angle;
float fov;
} t_player;
typedef struct s_map
{
unsigned int width;
unsigned int height;
t_tile **grid;
} t_map;
typedef struct s_keyboard
{
int keys[NUM_KEYS];
int last_keys[NUM_KEYS];
} t_keyboard;
typedef struct s_screen
{
mlx_t *mlx;
mlx_image_t *img;
unsigned int width;
unsigned int height;
} t_screen;
typedef struct s_game
{
t_map *map;
t_player *player;
t_screen *screen;
t_keyboard *keyboard;
} t_game;
#endif

60
src/game.c Normal file
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@ -0,0 +1,60 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:01:19 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
int game_create(t_game **game)
{
*game = malloc(sizeof(t_game));
if (!game)
return (FAILURE);
(*game)->player = NULL;
(*game)->map = NULL;
(*game)->screen = screen_create();
if ((*game)->screen == NULL)
return (FAILURE);
if (((*game)->screen->mlx == NULL) || ((*game)->screen->img == NULL))
return (FAILURE);
mlx_image_to_window((*game)->screen->mlx, (*game)->screen->img, 0, 0);
return (SUCCESS);
}
void game_loop(void *param)
{
t_game *game;
game = (t_game *)param;
render_clear(game->screen);
player_update(game);
render_entities(game);
render_map(game->screen, game->map);
keyboard_update(game); // Goes last
}
void game_terminate(t_game *game)
{
if (game->screen)
{
mlx_delete_image(game->screen->mlx, game->screen->img);
mlx_close_window(game->screen->mlx);
mlx_terminate(game->screen->mlx);
free(game->screen);
}
if (game->player)
free(game->player);
if (game->map)
map_free(game->map);
if (game->keyboard)
free(game->keyboard);
free(game);
exit(EXIT_SUCCESS);
}

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@ -1,108 +1,42 @@
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/time.h>
/* ************************************************************************** */
/* */
/* :::::::: */
/* main.c :+: :+: */
/* +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */
/* Updated: 2025/04/18 10:56:08 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include "MLX42.h"
# include "cub3d.h"
#define WIDTH 1024
#define HEIGHT 1024
typedef struct s_things t_things;
typedef struct s_things
static int init_game(t_game **game)
{
mlx_t* mlx;
mlx_image_t* img;
} t_things;
if (! game_create(game))
return (FAILURE);
if (!player_create(game))
return (FAILURE);
if (!map_create(game))
return (FAILURE);
if (!keyboard_create(game))
return (FAILURE);
screen_center((*game)->screen);
mlx_key_hook((*game)->screen->mlx, keyhandle, *game);
mlx_loop_hook((*game)->screen->mlx, game_loop, *game);
return (SUCCESS);
}
// // Exit the program as failure.
// static void ft_error(void)
// {
// fprintf(stderr, "%s", mlx_strerror(mlx_errno));
// exit(EXIT_FAILURE);
// }
int main(void)
{
t_game *game;
// static int check_bounds(int x, int y, int width, int height)
// {
// if (x < 0 || x >= width || y < 0 || y >= height)
// return (1);
// return (0);
// }
// static void draw_circle(mlx_image_t* img, int x, int y, int radius, uint32_t color)
// {
// for (int i = -radius; i <= radius; i++)
// {
// for (int j = -radius; j <= radius; j++)
// {
// if (i * i + j * j <= radius * radius)
// {
// if (check_bounds(x + i, y + j, img->width, img->height))
// continue;
// mlx_put_pixel(img, x + i, y + j, color << 8 |(int)(((float)radius * radius - i * i - j*j ) / (float)(radius * radius) * 255));
// }
// }
// }
// }
// static void draw_random_circle(mlx_image_t* img)
// {
// int x = rand() % img->width;
// int y = rand() % img->height;
// int radius = rand() % 50 + 10; // Random radius between 10 and 60
// uint32_t color = (rand() % 256 << 16) | (rand() % 256 << 8) | (rand() % 256);
// draw_circle(img, x, y, radius, color);
// }
// // Print the window width and height.
// static void ft_hook(void* param)
// {
// t_things *arg = param;
// const mlx_t* mlx = arg->mlx;
// mlx_image_t* img = arg->img;
// static float last_time;
// last_time += mlx->delta_time;
// // printf("delta_time: %f last_time: %f\n", mlx->delta_time, last_time);
// if (last_time > 0.05)
// {
// draw_random_circle(img);
// printf("FPS: %d\n", (int)(1.0 / last_time));
// last_time = 0;
// }
// }
// int32_t main(void)
// {
// t_things *things;
// // MLX allows you to define its core behaviour before startup.
// things = malloc(sizeof(t_things));
// if (!things)
// ft_error();
// mlx_t* mlx = mlx_init(WIDTH, HEIGHT, "42Balls", true);
// if (!mlx)
// ft_error();
// things->mlx = mlx;
// /* Do stuff */
// // Create and display the image.
// mlx_image_t* img = mlx_new_image(mlx, WIDTH, HEIGHT);
// if (!img || (mlx_image_to_window(mlx, img, 0, 0) < 0))
// ft_error();
// things->img = img;
// // Register a hook and pass mlx as an optional param.
// // NOTE: Do this before calling mlx_loop!
// mlx_loop_hook(mlx, ft_hook, things);
// mlx_loop(mlx);
// mlx_delete_image(mlx, img);
// mlx_terminate(mlx);
// free(things);
// return (EXIT_SUCCESS);
// }
errno = 0;
game = NULL;
init_game(&game);
perror("after init");
mlx_loop(game->screen->mlx);
game_terminate(game);
return (EXIT_SUCCESS);
}

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@ -7,7 +7,6 @@
#define FAILURE 0
#define SUCCESS 1
t_map *get_temp_map()
{
const t_tile const_map[10][10] =
{
@ -164,4 +163,40 @@ int main(void)
fprintf(stderr, "YES, GOOD MAP FRIEND\n");
free_map(&map);
return 0;
}
}
int map_create(t_game **game)
{
t_map *map;
map = malloc(sizeof(t_map));
if (!map)
return (FAILURE);
/**
*
* TEMP MAP
*
*/
map->width = 10;
map->height = 10;
map->grid = get_temp_map();
(*game)->map = map;
return (SUCCESS);
}
void map_free(t_map *map)
{
int i;
int j;
i = 0;
while (i < map->height)
{
j = 0;
free(map->grid[i]);
i++;
}
free(map->grid);
free(map);
}

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src/player.c Normal file
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@ -0,0 +1,66 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:04:25 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "render.h"
#include "types.h"
int player_create(t_game **game)
{
t_player *player;
player = malloc(sizeof(t_player));
if (!player)
return (FAILURE);
player->pos.x = 20.f;
player->pos.y = 20.f;
player->angle = 0.f;
player->speed = 80.f;
player->fov = 90.f;
(*game)->player = player;
return (SUCCESS);
}
static void move(t_player *player, int dir, float delta)
{
player->pos.x += dir * (cos(player->angle) * player->speed * delta);
player->pos.y += dir * (sin(player->angle) * player->speed * delta);
}
static void rotate(t_player *player, int dir)
{
player->angle += dir * .1f;
}
void player_update(t_game *game)
{
if (get_key(game, MLX_KEY_W))
move(game->player, 1, game->screen->mlx->delta_time);
else if (get_key(game, MLX_KEY_S))
move(game->player, -1, game->screen->mlx->delta_time);
if (get_key(game, MLX_KEY_LEFT))
rotate(game->player, -1);
else if (get_key(game, MLX_KEY_RIGHT))
rotate(game->player, 1);
}
void player_render(t_screen *screen, t_player *player)
{
t_vec2 direction;
if (player->pos.x < 0 || player->pos.x >= screen->width || player->pos.y < 0 || player->pos.y >= screen->height)
return ;
render_circle(screen, player->pos, 4, 0x3294a8ff);
direction.x = player->pos.x + cos(player->angle) * 30;
direction.y = player->pos.y + sin(player->angle) * 30;
render_line(screen, player->pos, direction, 0xa83232ff);
}

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src/render/render.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 16:28:10 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:14:43 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "render.h"
#include "MLX42.h"
int render_check_bounds(t_screen *screen, t_vec2 *point)
{
return (point->x >= 0 && point->x < screen->width && point->y > 0 && point->y < screen->height);
}
void render_tile(t_screen *screen, int x, int y, t_tile tile)
{
int i;
int xp;
int yp;
i = 0;
if (tile == 0)
return ;
while ((i++) < TILE_SIZE * TILE_SIZE)
{
xp = x + (i % TILE_SIZE);
yp = y + (i / TILE_SIZE);
if (xp < 0 || xp >= screen->width || yp < 0 || yp >= screen->height)
continue;
if (tile == TILE_WALL)
mlx_put_pixel(screen->img, xp, yp, 0xA88132ff);
}
}
void render_map(t_screen *screen, t_map *map)
{
int i;
int x;
int y;
i = 0;
while (i < map->width * map->height)
{
x = i % map->width;
y = i / map->height;
if (x < 0 || x >= map->width || y < 0 || y >= map->height)
continue;
render_tile(screen, x * TILE_SIZE, y * TILE_SIZE, map->grid[x][y]);
i++;
}
}
void render_entities(t_game *game)
{
player_render(game->screen, game->player);
}

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render_circle.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 20:06:19 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:06:32 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "render.h"
void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int color)
{
int i;
int size;
int x;
int y;
i = 0;
size = 2 * radius + 1;
while (i <= size * size)
{
x = i % size - radius;
y = i / size - radius;
if (x * x + y * y <= radius * radius)
mlx_put_pixel(screen->img, (int) point.x + x, (int) point.y + y, color);
i++;
}
}

23
src/render/render_clear.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* clear_screen.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 20:05:51 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:06:00 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "render.h"
void render_clear(t_screen *screen)
{
int i;
i = 0;
while (i++ < screen->width * screen->height)
mlx_put_pixel(screen->img, i % screen->width, i / screen->width, 0x212121FF);
}

92
src/render/render_line.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render_line.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 20:06:40 by qmennen #+# #+# */
/* Updated: 2025/04/17 20:08:17 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "render.h"
static void line_low(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color)
{
int delta;
int yi;
t_vec2 current;
t_vec2 delta_point;
delta_point.x = end.x - start.x;
delta_point.y = abs((int) end.y - (int) start.y);
yi = 1;
if (end.y - start.y < 0)
yi = -1;
delta = 2 * delta_point.y - delta_point.x;
current = start;
while (current.x <= end.x)
{
if (render_check_bounds(screen, &current))
mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color);
if (delta > 0)
{
current.y += yi;
delta -= 2 * delta_point.x;
}
delta += 2 * delta_point.y;
current.x++;
}
}
static void line_high(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color)
{
int delta;
int xi;
t_vec2 current;
t_vec2 delta_point;
delta_point.x = abs((int) end.x - (int) start.x);
delta_point.y = end.y - start.y;
xi = 1;
if (end.x - start.x < 0)
xi = -1;
delta = 2 * delta_point.x - delta_point.y;
current = start;
while (current.y <= end.y)
{
if (render_check_bounds(screen, &current))
mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color);
if (delta > 0)
{
current.x += xi;
delta -= 2 * delta_point.y;
}
delta += 2 * delta_point.x;
current.y++;
}
}
void render_line(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color)
{
if ((start.x < 0 || start.x >= (int) screen->img->width
|| start.y < 0 || start.y >= (int) screen->img->height)
&& (end.x < 0 || end.x >= (int) screen->img->width
|| end.y < 0 || end.y >= (int) screen->img->height))
return ;
if (abs((int) end.y - (int) start.y) < abs((int) end.x - (int) start.x))
{
if (start.x > end.x)
line_low(screen, end, start, color);
else
line_low(screen, start, end, color);
}
else
{
if (start.y > end.y)
line_high(screen, end, start, color);
else
line_high(screen, start, end, color);
}
}

50
src/screen.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* screen.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
/* Updated: 2025/04/15 19:21:23 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "screen.h"
#include "MLX42.h"
#include <GLFW/glfw3.h>
t_screen *screen_create()
{
t_screen *screen;
mlx_image_t *img;
mlx_t *mlx;
screen = malloc(sizeof(t_screen));
if (!screen)
return (NULL);
screen->width = WIDTH;
screen->height = HEIGHT;
mlx = mlx_init(WIDTH, HEIGHT, TITLE, false);
//TODO: figure out why errno = 11 after this call
screen->mlx = mlx;
img = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
screen->img = img;
return (screen);
}
void screen_center(t_screen *screen)
{
int m_width;
int m_height;
m_width = 0;
m_height = 0;
mlx_get_monitor_size(0, &m_width, &m_height);
if (m_width == 0 || m_height == 0)
{
printf(RED"Failed to retrieve monitor size to center window\n"RESET);
return ;
}
mlx_set_window_pos(screen->mlx, (m_width - screen->width) / 2, (m_height - screen->height) / 2);
}

34
src/util/errors.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* errors.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:40:14 by qmennen #+# #+# */
/* Updated: 2025/04/15 16:10:57 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "MLX42.h"
#include "cub3d.h"
const char *last_error()
{
if (mlx_errno > 0)
return (mlx_strerror(mlx_errno));
else if (errno > 0)
return (strerror(errno));
else
return (NULL);
}
void game_error(t_game *game, const char *msg)
{
const char *last_err = last_error();
if (msg == NULL && last_err)
printf(RED"%s\n"RESET, last_err);
else
printf(RED"%s\n"RESET, msg);
game_terminate(game);
}

22
src/util/hooks.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 17:51:26 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:57:35 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "hooks.h"
void keyhandle(mlx_key_data_t keydata, void *param)
{
t_game *game;
game = (t_game *)param;
if (keydata.key == MLX_KEY_ESCAPE)
game_terminate(game);
}

58
src/util/keyboard.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* keyboard.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:29:29 by qmennen #+# #+# */
/* Updated: 2025/04/17 19:59:53 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "keyboard.h"
int keyboard_create(t_game **game)
{
t_keyboard *keyboard;
int i;
keyboard = malloc(sizeof(t_keyboard));
if (!keyboard)
return (FAILURE);
(*game)->keyboard = keyboard;
i = 0;
while (i < NUM_KEYS)
{
(*game)->keyboard->keys[i] = 0;
i++;
}
return (SUCCESS);
}
void keyboard_update(t_game *game)
{
int i;
i = 0;
while (i < NUM_KEYS)
{
game->keyboard->last_keys[i] = get_key(game, i);
i++;
}
}
int get_key(t_game *game, int k)
{
return mlx_is_key_down(game->screen->mlx, k);
}
int get_key_down(t_game *game, int k)
{
return (get_key(game, k) && !game->keyboard->last_keys[k]);
}
int get_key_up(t_game *game, int k)
{
return (!get_key(game, k) && game->keyboard->last_keys[k]);
}