Merge remote-tracking branch 'origin/quinten' into willem

This commit is contained in:
whaffman 2025-05-28 13:57:11 +02:00
commit 9c72e54ac3
21 changed files with 570 additions and 106 deletions

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@ -11,7 +11,9 @@
"render.h": "c", "render.h": "c",
"math.h": "c", "math.h": "c",
"mlx42_int.h": "c", "mlx42_int.h": "c",
"glad.h": "c" "glad.h": "c",
"game_menu.h": "c",
"game_manager.h": "c"
}, },
"cmake.ignoreCMakeListsMissing": true "cmake.ignoreCMakeListsMissing": true
} }

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@ -1,12 +1,12 @@
# **************************************************************************** # # **************************************************************************** #
# # # #
# :::::::: # # ::: :::::::: #
# Makefile :+: :+: # # Makefile :+: :+: :+: #
# +:+ # # +:+ +:+ +:+ #
# By: qmennen <qmennen@student.codam.nl> +#+ # # By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ #
# +#+ # # +#+#+#+#+#+ +#+ #
# Created: 2024/10/15 11:48:46 by whaffman #+# #+# # # Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
# Updated: 2025/05/23 11:22:47 by whaffman ######## odam.nl # # Updated: 2025/05/27 17:00:58 by qmennen ### ########.fr #
# # # #
# **************************************************************************** # # **************************************************************************** #

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@ -1,14 +1,16 @@
# Cub3d (by Quinten & Willem) # Cub3d (by Quinten & Willem)
## TODO ## TODO
- [ ] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path}) - [x] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
- [ ] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles - [x] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles
- [ ] **Gameplay:** Allow sprites to be collected (stopping them from being rendered) - [x] **Gameplay:** Allow sprites to be collected (stopping them from being rendered)
- [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors. - [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors.
- [ ] **Gameplay:** Implement doors/exits - [ ] **Gameplay:** Implement doors/exits
- [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release. - [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release.
- [ ] **UX:** Title / end screen - [x] **UX:** Title / end screen
- [ ] **Map Design:** Design a map for captivating gameplay. - [ ] **Map Design:** Design a map for captivating gameplay.
- [ ] **Map Parsing:** When unidentified character appears, seg fault does too
- [ ] **Map Parsing:** Able to run the game with no player
## Gameplay ## Gameplay
- Your on surveillance and you need - Your on surveillance and you need

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@ -8,6 +8,18 @@ uniform sampler2D Texture0;
uniform sampler2D Texture1; uniform sampler2D Texture1;
uniform sampler2D Texture2; uniform sampler2D Texture2;
uniform sampler2D Texture3; uniform sampler2D Texture3;
uniform sampler2D Texture4;
uniform sampler2D Texture5;
uniform sampler2D Texture6;
uniform sampler2D Texture7;
uniform sampler2D Texture8;
uniform sampler2D Texture9;
uniform sampler2D Texture10;
uniform sampler2D Texture11;
uniform sampler2D Texture12;
uniform sampler2D Texture13;
uniform sampler2D Texture14;
uniform sampler2D Texture15;
uniform float u_time; uniform float u_time;
uniform float u_battery; uniform float u_battery;
@ -31,7 +43,19 @@ void main()
case 1: texColor = texture(Texture1, TexCoord); break; case 1: texColor = texture(Texture1, TexCoord); break;
case 2: texColor = texture(Texture2, TexCoord); break; case 2: texColor = texture(Texture2, TexCoord); break;
case 3: texColor = texture(Texture3, TexCoord); break; case 3: texColor = texture(Texture3, TexCoord); break;
default: texColor = vec4(0.0, 0.0, 0.0, 0.0); break; case 4: texColor = texture(Texture4, TexCoord); break;
case 5: texColor = texture(Texture5, TexCoord); break;
case 6: texColor = texture(Texture6, TexCoord); break;
case 7: texColor = texture(Texture7, TexCoord); break;
case 8: texColor = texture(Texture8, TexCoord); break;
case 9: texColor = texture(Texture9, TexCoord); break;
case 10: texColor = texture(Texture10, TexCoord); break;
case 11: texColor = texture(Texture11, TexCoord); break;
case 12: texColor = texture(Texture12, TexCoord); break;
case 13: texColor = texture(Texture13, TexCoord); break;
case 14: texColor = texture(Texture14, TexCoord); break;
case 15: texColor = texture(Texture15, TexCoord); break;
default: texColor = vec4(1.0, 0.0, 0.0, 1.0); break;
} }
if (TexIndex == 1) { if (TexIndex == 1) {

89
big.cub Normal file
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@ -0,0 +1,89 @@
NO ./assets/tiles256.png
WE ./assets/bricks2.png
SO ./assets/stonewall256.png
EA ./assets/bricksx64.png
F 90,30,30
C 100,100,200
FT ./assets/tiles3.png
CT ./assets/ceiling64x64.png
-s a ./assets/lamp.png
-c b ./assets/accu.png
-s p ./assets/plant.png
-s m ./assets/broken_mirror.png
-s t ./assets/test.png
1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

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@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* cub3d.h :+: :+: */ /* cub3d.h :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */ /* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
/* Updated: 2025/05/23 11:34:52 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 18:14:06 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -34,9 +34,13 @@
# define CYAN "\033[0;36m" # define CYAN "\033[0;36m"
# define WHITE "\033[0;37m" # define WHITE "\033[0;37m"
# define NUM_KEYS 256 # define NUM_KEYS 300
# define TILE_SIZE 8 # define TILE_SIZE 8
# define MINIMAP_SIZE 300 # define MINIMAP_SIZE 300
# define MAX_MENU_OPTIONS 3
# define MENU_OPTION_START 0
# define MENU_OPTION_SCOREBOARD 1
# define MENU_OPTION_EXIT 2
# include "MLX42.h" # include "MLX42.h"
# include "allowed.h" # include "allowed.h"
@ -54,6 +58,8 @@
# include "collision.h" # include "collision.h"
# include "parser.h" # include "parser.h"
# include "texture.h" # include "texture.h"
# include "game_manager.h"
# include "game_menu.h"
int initialize_cub3d(t_game **game, const char *mapfile); int initialize_cub3d(t_game **game, const char *mapfile);
int shader_init(t_game **game); int shader_init(t_game **game);

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@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* game.h :+: :+: */ /* game.h :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:46:16 by qmennen #+# #+# */ /* Created: 2025/04/15 15:46:16 by qmennen #+# #+# */
/* Updated: 2025/05/25 21:01:17 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 13:58:21 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -21,5 +21,6 @@ void game_free(t_game *game);
void game_terminate(t_game *game); void game_terminate(t_game *game);
void free_game(t_game **game); void free_game(t_game **game);
void print_scores(t_game *game); void print_scores(t_game *game);
void game_run(t_game *game);
#endif #endif

25
inc/game_manager.h Normal file
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@ -0,0 +1,25 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_manager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 13:40:20 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:34:07 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_MANAGER_H
# define GAME_MANAGER_H
# include "cub3d.h"
t_game_manager *game_manager_create(t_game *game);
void game_manager_display(t_game_manager *manager);
void game_manager_update(void *param);
void game_manager_select(t_game_manager *manager);
void game_manager_handle_input(t_game_manager *manager);
void game_manager_destroy(t_game_manager *manager);
#endif

23
inc/game_menu.h Normal file
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@ -0,0 +1,23 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_menu.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 15:07:48 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:41:31 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_MENU_H
# define GAME_MENU_H
# include "cub3d.h"
void menu_display(t_menu *menu, t_screen *screen);
t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[]);
void menu_free(t_menu *menu, t_screen *screen);
void menu_toggle(t_menu *menu, t_screen *screen);
#endif

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@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* types.h :+: :+: */ /* types.h :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */ /* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
/* Updated: 2025/05/25 13:37:39 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 18:42:09 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -58,7 +58,6 @@ typedef struct s_player
float battery; float battery;
} t_player; } t_player;
typedef struct s_sprite typedef struct s_sprite
{ {
int n_frames; int n_frames;
@ -120,6 +119,12 @@ typedef enum e_side
SIDE_EAST, SIDE_EAST,
} t_side; } t_side;
typedef enum e_game_state
{
GAME_STATE_MENU,
GAME_STATE_PLAYING,
} t_game_state;
typedef struct s_render typedef struct s_render
{ {
double perp_dist; double perp_dist;
@ -142,6 +147,27 @@ typedef struct s_game
t_keyboard *keyboard; t_keyboard *keyboard;
int framecount; int framecount;
int fps; int fps;
t_game_state state;
} t_game; } t_game;
typedef struct s_menu
{
int selected_option;
int num_options;
int hidden;
char *options[MAX_MENU_OPTIONS];
mlx_image_t *option_images[MAX_MENU_OPTIONS];
mlx_image_t *selector;
mlx_image_t *background_image;
} t_menu;
typedef struct s_game_manager
{
t_game *game;
t_menu *menu;
t_menu *end_screen;
t_menu **active_menu;
} t_game_manager;
#endif #endif

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */ /* +#+ */
/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */ /* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
/* Updated: 2025/05/28 11:42:24 by whaffman ######## odam.nl */ /* Updated: 2025/05/28 13:54:58 by whaffman ######## odam.nl */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -20,6 +20,7 @@ int game_create(t_game **game)
if (!game) if (!game)
return (FAILURE); return (FAILURE);
memset(*game, 0, sizeof(t_game)); memset(*game, 0, sizeof(t_game));
(*game)->state = GAME_STATE_MENU;
(*game)->fps = 20; (*game)->fps = 20;
return (SUCCESS); return (SUCCESS);
} }
@ -129,12 +130,10 @@ void handle_record(t_game *game)
} }
} }
void game_loop(void *param) void game_run(t_game *game)
{ {
t_game *game;
static int fps = 0; static int fps = 0;
game = (t_game *)param;
game->framecount++; game->framecount++;
fps += (int)(1.f / game->screen->mlx->delta_time); fps += (int)(1.f / game->screen->mlx->delta_time);
set_uniforms(game); set_uniforms(game);
@ -147,7 +146,6 @@ void game_loop(void *param)
player_update(game, game->screen->mlx->delta_time); player_update(game, game->screen->mlx->delta_time);
cast_rays(game); cast_rays(game);
render_map(game); render_map(game);
keyboard_update(game);
if (game->player->is_moving) if (game->player->is_moving)
{ {
game->screen->img->instances[0].x = sin(game->framecount / 6.0) * 20; game->screen->img->instances[0].x = sin(game->framecount / 6.0) * 20;
@ -159,6 +157,11 @@ void game_loop(void *param)
void game_free(t_game *game) void game_free(t_game *game)
{ {
if (game->screen->hud)
{
mlx_delete_image(game->screen->mlx, game->screen->hud);
game->screen->hud = NULL;
}
if (game->screen) if (game->screen)
{ {
mlx_delete_image(game->screen->mlx, game->screen->img); mlx_delete_image(game->screen->mlx, game->screen->img);

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@ -6,15 +6,15 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ */
/* +#+ */ /* +#+ */
/* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */ /* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */
/* Updated: 2025/05/28 11:40:58 by whaffman ######## odam.nl */ /* Updated: 2025/05/28 13:56:56 by whaffman ######## odam.nl */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "cub3d.h" #include "cub3d.h"
#include "glad.h"
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
t_game_manager *manager;
t_game *game; t_game *game;
errno = 0; errno = 0;
@ -28,7 +28,15 @@ int main(int argc, char **argv)
game_free(game); game_free(game);
return (EXIT_FAILURE); return (EXIT_FAILURE);
} }
manager = game_manager_create(game);
manager->menu = menu_create(manager, "./assets/menu_background.png",
(const char *[]){"Start Game", "Scoreboard", "Exit", NULL});
manager->end_screen = menu_create(manager, "./assets/menu_background.png",
(const char *[]){"Game Over", "Exit", NULL});
manager->active_menu = &manager->end_screen;
mlx_key_hook(game->screen->mlx, keyhandle, game);
mlx_loop_hook(game->screen->mlx, game_manager_update, manager);
mlx_loop(game->screen->mlx); mlx_loop(game->screen->mlx);
game_terminate(game); game_manager_destroy(manager);
return (EXIT_SUCCESS); return (EXIT_SUCCESS);
} }

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@ -0,0 +1,68 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_manager.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 13:48:18 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:39:36 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "game_manager.h"
t_game_manager *game_manager_create(t_game *game)
{
t_game_manager *manager;
manager = malloc(sizeof(t_game_manager));
if (!manager)
return (NULL);
manager->game = game;
manager->menu = NULL;
return (manager);
}
void game_manager_display(t_game_manager *manager)
{
t_game *game;
if (!manager || !manager->game)
return;
game = manager->game;
if (game->state == GAME_STATE_MENU)
{
menu_display(*(manager->active_menu), game->screen);
}
else if (game->state == GAME_STATE_PLAYING)
{
game_run(game);
}
}
void game_manager_update(void *param)
{
t_game_manager *manager;
manager = (t_game_manager *)param;
game_manager_handle_input(manager);
game_manager_display(manager);
keyboard_update(manager->game);
}
void game_manager_destroy(t_game_manager *manager)
{
if (!manager)
return;
if (manager->menu)
menu_free(manager->menu, manager->game->screen);
if (manager->end_screen)
menu_free(manager->end_screen, manager->game->screen);
print_scores(manager->game);
if (manager->game)
{
game_free(manager->game);
}
free(manager);
exit(EXIT_SUCCESS);
}

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@ -0,0 +1,68 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_manager_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 15:22:15 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:40:45 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "game_manager.h"
static void game_start(t_game *game)
{
t_screen *screen;
screen = game->screen;
if (mlx_image_to_window(screen->mlx, screen->minimap, 175, 575) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
if (mlx_image_to_window(screen->mlx, screen->hud, 0, 0) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
game->state = GAME_STATE_PLAYING;
}
void game_manager_select(t_game_manager *manager)
{
int selected_option;
int menu_screen;
menu_screen = manager->game->state == GAME_STATE_MENU;
selected_option = (*manager->active_menu)->selected_option;
if (menu_screen && selected_option == 0)
{
menu_toggle(*(manager->active_menu), manager->game->screen);
game_start(manager->game);
return ;
}
}
void game_manager_handle_input(t_game_manager *manager)
{
if (get_key_down(manager->game, MLX_KEY_ENTER))
{
game_manager_select(manager);
return ;
}
if (get_key_up(manager->game, MLX_KEY_DOWN))
{
(*manager->active_menu)->selected_option++;
if ((*manager->active_menu)->selected_option >= (*manager->active_menu)->num_options)
(*manager->active_menu)->selected_option = 0;
}
if (get_key_up(manager->game, MLX_KEY_UP))
{
(*manager->active_menu)->selected_option--;
if (manager->menu->selected_option < 0)
manager->menu->selected_option = manager->menu->num_options - 1;
}
}

135
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@ -0,0 +1,135 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* menu.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 14:31:53 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:37:03 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
# include "game_menu.h"
static mlx_image_t *menu_load_background(mlx_t *mlx, char *background_path)
{
mlx_texture_t *background_texture;
mlx_image_t *background_image;
if (!background_path)
return (NULL);
background_texture = mlx_load_png(background_path);
if (!background_texture)
{
printf("Failed to load background texture from %s\n", background_path);
return (NULL);
}
background_image = mlx_texture_to_image(mlx, background_texture);
return (mlx_delete_texture(background_texture), background_image);
}
t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[])
{
t_menu *menu;
int i;
menu = malloc(sizeof(t_menu));
if (!menu)
return (NULL);
menu->background_image = menu_load_background(manager->game->screen->mlx, background_path);
if (mlx_image_to_window(manager->game->screen->mlx, menu->background_image, 0, 0) < 0)
{
printf("Failed to display background image\n");
mlx_delete_image(manager->game->screen->mlx, menu->background_image);
return (free(menu), NULL);
}
menu->background_image->instances[0].enabled = false;
ft_memset(menu->option_images, 0, sizeof(menu->option_images));
menu->selector = 0;
menu->selected_option = 0;
menu->num_options = 0;
menu->hidden = 1;
i = -1;
while (options[++i] != NULL)
{
menu->options[i] = (char *)options[i];
menu->num_options++;
}
return (menu);
}
void menu_display(t_menu *menu, t_screen *screen)
{
int i;
if (menu->hidden)
{
menu_toggle(menu, screen);
}
if (menu->selector == 0)
{
menu->selector = mlx_put_string(screen->mlx, ">", screen->width / 2 - 100, 0);
}
i = 0;
while (i < menu->num_options)
{
if (i == menu->selected_option && menu->selector)
{
menu->selector->instances[0].y = (screen->height - 100) / 2 + i * 50;
}
if (menu->option_images[i] == 0)
{
menu->option_images[i] = mlx_put_string(screen->mlx, menu->options[i],
(screen->width - ft_strlen(menu->options[i]) * 10) / 2,
(screen->height - 100) / 2 + i * 50);
}
i++;
}
}
void menu_toggle(t_menu *menu, t_screen *screen)
{
int i;
if (!menu)
return;
menu->hidden = !menu->hidden;
if (menu->selector)
{
menu->selector->instances[0].enabled = !menu->hidden;
}
if (menu->background_image)
{
menu->background_image->instances[0].enabled = !menu->hidden;
}
i = -1;
while (i++ < menu->num_options)
{
if (menu->option_images[i])
{
menu->option_images[i]->instances[0].enabled = !menu->hidden;
}
}
}
void menu_free(t_menu *menu, t_screen *screen)
{
int i;
i = 0;
if (!menu)
return;
while (i < menu->num_options)
{
if (menu->option_images[i])
{
mlx_delete_image(screen->mlx, menu->option_images[i]);
}
i++;
}
if (menu->selector)
mlx_delete_image(screen->mlx, menu->selector);
if (menu->background_image)
mlx_delete_image(screen->mlx, menu->background_image);
free(menu);
}

View File

@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* screen.c :+: :+: */ /* screen.c :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */ /* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
/* Updated: 2025/05/23 15:17:59 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 16:59:17 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -23,6 +23,7 @@ int screen_create(t_game **game)
screen->width = WIDTH; screen->width = WIDTH;
screen->height = HEIGHT; screen->height = HEIGHT;
mlx_set_setting(MLX_FULLSCREEN, 0); mlx_set_setting(MLX_FULLSCREEN, 0);
mlx_set_setting(MLX_STRETCH_IMAGE, 1);
mlx = mlx_init(WIDTH, HEIGHT, TITLE, true); mlx = mlx_init(WIDTH, HEIGHT, TITLE, true);
if (!mlx) if (!mlx)
return (FAILURE); return (FAILURE);
@ -89,16 +90,6 @@ int screen_display(t_screen *screen)
printf(RED"Failed to display buffer image\n"RESET); printf(RED"Failed to display buffer image\n"RESET);
return (FAILURE); return (FAILURE);
} }
if (mlx_image_to_window(screen->mlx, screen->minimap, 175, 575) < 0)
{
printf(RED"Failed to display buffer image\n"RESET);
return (FAILURE);
}
if (mlx_image_to_window(screen->mlx, screen->hud, 0, 0) < 0)
{
printf(RED"Failed to display buffer image\n"RESET);
return (FAILURE);
}
if (!center_window(screen)) if (!center_window(screen))
return (FAILURE); return (FAILURE);
return (SUCCESS); return (SUCCESS);

View File

@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* shaders.c :+: :+: */ /* shaders.c :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/08 18:27:59 by qmennen #+# #+# */ /* Created: 2025/05/08 18:27:59 by qmennen #+# #+# */
/* Updated: 2025/05/24 13:52:26 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 18:45:57 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,9 +14,6 @@
#include "glad.h" #include "glad.h"
#include "MLX42_Int.h" #include "MLX42_Int.h"
// extern char *vert_shader;
// extern char *frag_shader;
void set_uniforms(t_game *game) void set_uniforms(t_game *game)
{ {
mlx_ctx_t *ctx; mlx_ctx_t *ctx;
@ -44,27 +41,20 @@ const char *read_shader(int type)
fd = open(target, O_RDONLY); fd = open(target, O_RDONLY);
if (fd < 0) if (fd < 0)
{ {
perror("Error opening shader file"); return (perror("Error opening shader file"), NULL);
return (NULL);
} }
shader = malloc(4096); shader = malloc(4096);
if (!shader) if (!shader)
{ {
perror("Error allocating memory for shader"); return (perror("Error allocating memory for shader"), close(fd), NULL);
close(fd);
return (NULL);
} }
bytes_read = read(fd, shader, 4096); bytes_read = read(fd, shader, 4096);
if (bytes_read < 0) if (bytes_read < 0)
{ {
perror("Error reading shader file"); return (perror("Error reading shader file"), free(shader), close(fd), NULL);
free(shader);
close(fd);
return (NULL);
} }
shader[bytes_read] = '\0'; shader[bytes_read] = '\0';
close(fd); return (close(fd), shader);
return (shader);
} }
int shader_init(t_game **game) int shader_init(t_game **game)

View File

@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* initialize.c :+: :+: */ /* initialize.c :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */ /* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */
/* Updated: 2025/05/26 12:30:34 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 15:12:33 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -55,8 +55,12 @@ static int init_temp(t_game **game)
// sprites[8] = make_sprite("./assets/broken_mirror.png", 42.5, 4.5, 0); // sprites[8] = make_sprite("./assets/broken_mirror.png", 42.5, 4.5, 0);
// sprites[9] = make_sprite("./assets/lamp.png", 9.5, 10.5, 0); // sprites[9] = make_sprite("./assets/lamp.png", 9.5, 10.5, 0);
// (*game)->map->n_sprites = 10; // (*game)->map->n_sprites = 10;
mlx_texture_t *hud_texture;
hud_texture = mlx_load_png("./assets/overlay2.png");
(*game)->screen->hud = mlx_texture_to_image((*game)->screen->mlx, (*game)->screen->hud = mlx_texture_to_image((*game)->screen->mlx,
mlx_load_png("./assets/overlay2.png")); hud_texture);
mlx_delete_texture(hud_texture);
return (SUCCESS); return (SUCCESS);
} }
@ -78,7 +82,5 @@ int initialize_cub3d(t_game **game, const char *mapfile)
return (FAILURE); return (FAILURE);
if (!screen_display((*game)->screen)) if (!screen_display((*game)->screen))
return (FAILURE); return (FAILURE);
mlx_key_hook((*game)->screen->mlx, keyhandle, *game);
mlx_loop_hook((*game)->screen->mlx, game_loop, *game);
return (SUCCESS); return (SUCCESS);
} }

View File

@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* :::::::: */ /* ::: :::::::: */
/* keyboard.c :+: :+: */ /* keyboard.c :+: :+: :+: */
/* +:+ */ /* +:+ +:+ +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:29:29 by qmennen #+# #+# */ /* Created: 2025/04/17 19:29:29 by qmennen #+# #+# */
/* Updated: 2025/05/14 20:01:04 by whaffman ######## odam.nl */ /* Updated: 2025/05/27 15:19:38 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -55,5 +55,6 @@ int get_key_down(t_game *game, int k)
int get_key_up(t_game *game, int k) int get_key_up(t_game *game, int k)
{ {
// printf("get_key_up: %d, last_keys %d\n", k, game->keyboard->last_keys[k]);
return (!get_key(game, k) && game->keyboard->last_keys[k]); return (!get_key(game, k) && game->keyboard->last_keys[k]);
} }