parser er in gefrutseld
This commit is contained in:
parent
df46797def
commit
8f9347d2e7
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -4,5 +4,6 @@
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"cub3d.h": "c",
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"screen.h": "c",
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"mlx42.h": "c"
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}
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},
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"cmake.ignoreCMakeListsMissing": true
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}
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17
inc/map.h
17
inc/map.h
@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* map.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/17 19:19:19 by qmennen #+# #+# */
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/* Updated: 2025/04/17 19:23:59 by qmennen ### ########.fr */
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/* :::::::: */
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/* map.h :+: :+: */
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/* +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/17 19:19:19 by qmennen #+# #+# */
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/* Updated: 2025/04/20 13:51:19 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -15,7 +15,8 @@
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# include "cub3d.h"
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int map_create(t_game **game);
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int map_create(t_game **game, int argc, char **argv);
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void map_free(t_map *map);
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void print_map(t_map *map);
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#endif
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/19 14:41:55 by whaffman #+# #+# */
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/* Updated: 2025/04/19 14:46:21 by whaffman ######## odam.nl */
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/* Updated: 2025/04/20 13:50:42 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -24,6 +24,6 @@ int map_width(char **lines);
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int parse_tile(char c);
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int parse_map(char **lines, t_map *map);
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int parse_file(char *buffer, t_map *map);
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void print_map(t_map *map);
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void print_config(t_map *map);
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#endif
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111
src/main.c
111
src/main.c
@ -6,65 +6,66 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */
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/* Updated: 2025/04/19 14:47:19 by whaffman ######## odam.nl */
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/* Updated: 2025/04/20 13:46:26 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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# include "cub3d.h"
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// static int init_game(t_game **game)
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// {
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// if (!game_create(game))
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// return (FAILURE);
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// if (!player_create(game))
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// return (FAILURE);
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// if (!map_create(game))
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// return (FAILURE);
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// if (!keyboard_create(game))
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// return (FAILURE);
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// screen_center((*game)->screen);
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// mlx_key_hook((*game)->screen->mlx, keyhandle, *game);
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// mlx_loop_hook((*game)->screen->mlx, game_loop, *game);
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// return (SUCCESS);
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// }
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// int main(void)
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// {
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// t_game *game;
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// errno = 0;
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// game = NULL;
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// init_game(&game);
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// perror("after init");
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// mlx_loop(game->screen->mlx);
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// game_terminate(game);
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// return (EXIT_SUCCESS);
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// }
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int main(int argc, char **argv)
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static int init_game(t_game **game, int argc, char **argv)
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{
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t_map map;
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char *buffer;
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if (argc != 2)
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{
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ft_putstr_fd("Usage: ./cub3d <map.cub>\n", 2);
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return (1);
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}
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buffer = read_map_file(argv[1]);
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if (!buffer)
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{
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perror("Error reading map file");
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return (1);
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}
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if (parse_file(buffer, &map) == FAILURE)
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{
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ft_putstr_fd("Error parsing map file\n", 2);
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free(buffer);
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return (1);
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}
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print_map(&map);
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free(buffer);
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return (0);
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if (!game_create(game))
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return (FAILURE);
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if (!player_create(game))
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return (FAILURE);
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if (!map_create(game, argc, argv))
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return (FAILURE);
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if (!keyboard_create(game))
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return (FAILURE);
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screen_center((*game)->screen);
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mlx_key_hook((*game)->screen->mlx, keyhandle, *game);
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mlx_loop_hook((*game)->screen->mlx, game_loop, *game);
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return (SUCCESS);
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}
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int main(int argc, char **argv)
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{
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t_game *game;
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errno = 0;
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game = NULL;
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init_game(&game, argc, argv);
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perror("after init");
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mlx_loop(game->screen->mlx);
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game_terminate(game);
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return (EXIT_SUCCESS);
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}
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// int main(int argc, char **argv)
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// {
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// t_map map;
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// char *buffer;
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// if (argc != 2)
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// {
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// ft_putstr_fd("Usage: ./cub3d <map.cub>\n", 2);
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// return (1);
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// }
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// buffer = read_map_file(argv[1]);
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// if (!buffer)
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// {
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// perror("Error reading map file");
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// return (1);
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// }
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// if (parse_file(buffer, &map) == FAILURE)
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// {
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// ft_putstr_fd("Error parsing map file\n", 2);
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// free(buffer);
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// return (1);
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// }
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// print_map(&map);
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// free(buffer);
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// return (0);
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// }
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159
src/map.c
159
src/map.c
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#define SUCCESS 1
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t_map *get_temp_map(void)
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{
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const t_tile const_map[10][10] =
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{
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{-1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{1, 1, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1, 1, 1},
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{1, 0, 0, 2, 0, 0, 0, 1, -1, 1},
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{1, 1, 1, 1, 0, 1, 0, 1, -1, -1 },
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{1, 1, -1, 1, 0, 1, 1, 1, -1, 1},
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{1, 1, 1, 1, 0, 0, 0, 1, 1, 1},
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{1, 0, 0, 0, 1, 0, 0, 1, 0, 1},
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{1, 0, 0, 0, 1, 0, 0, 1, 0, 1},
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
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};
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t_tile **grid = malloc(10 * sizeof(int *));
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if (!grid)
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return NULL;
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for (int i = 0; i < 10; i++)
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{
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grid[i] = malloc(10 * sizeof(int));
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if (!grid[i])
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{
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for (int j = 0; j < i; j++)
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free(grid[j]);
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free(grid);
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return NULL;
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}
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for (int j = 0; j < 10; j++)
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{
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grid[i][j] = const_map[i][j];
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}
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}
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t_map *map = malloc(sizeof(t_map));
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if (!map)
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{
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for (int i = 0; i < 10; i++)
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free(grid[i]);
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free(grid);
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return NULL;
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}
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map->width = 10;
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map->height = 10;
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map->grid = grid;
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return map;
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}
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// void print_map(t_map *map)
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// t_map *get_temp_map(void)
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// {
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// const int chars[] = {'X', ' ', '.', '#', 'P'};
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// int i = 0;
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// while (i < map->height)
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// {
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// int j = 0;
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// while (j < map->width)
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// const t_tile const_map[10][10] =
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// {
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// printf("%c ", chars[map->grid[i][j] + 2]);
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// j++;
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// {-1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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// {1, 1, 0, 0, 0, 0, 0, 0, 0, 1},
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// {1, 0, 0, 0, 0, 0, 0, 1, 1, 1},
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// {1, 0, 0, 2, 0, 0, 0, 1, -1, 1},
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// {1, 1, 1, 1, 0, 1, 0, 1, -1, -1 },
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// {1, 1, -1, 1, 0, 1, 1, 1, -1, 1},
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// {1, 1, 1, 1, 0, 0, 0, 1, 1, 1},
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// {1, 0, 0, 0, 1, 0, 0, 1, 0, 1},
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// {1, 0, 0, 0, 1, 0, 0, 1, 0, 1},
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// {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
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// };
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// t_tile **grid = malloc(10 * sizeof(int *));
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// if (!grid)
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// return NULL;
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// for (int i = 0; i < 10; i++)
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// {
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// grid[i] = malloc(10 * sizeof(int));
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// if (!grid[i])
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// {
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// for (int j = 0; j < i; j++)
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// free(grid[j]);
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// free(grid);
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// return NULL;
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// }
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// for (int j = 0; j < 10; j++)
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// {
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// grid[i][j] = const_map[i][j];
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// }
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// printf("\n");
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// i++;
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// }
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// t_map *map = malloc(sizeof(t_map));
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// if (!map)
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// {
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// for (int i = 0; i < 10; i++)
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// free(grid[i]);
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// free(grid);
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// return NULL;
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// }
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// map->width = 10;
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// map->height = 10;
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// map->grid = grid;
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// return map;
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// }
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void print_map(t_map *map)
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{
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const int chars[] = {'X', ' ', '.', '#', 'P'};
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int i = 0;
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while (i < map->height)
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{
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int j = 0;
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while (j < map->width)
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{
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printf("%c ", chars[map->grid[i][j] + 2]);
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j++;
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}
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printf("\n");
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i++;
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}
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}
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void free_map(t_map **map)
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{
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if (!map || !*map)
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@ -168,11 +168,46 @@ int enclosed_map(t_map *map)
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// }
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int map_create(t_game **game)
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static int parse_args(int argc, char **argv, t_map *map)
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{
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char *buffer;
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if (argc != 2)
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{
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ft_putstr_fd("Usage: ./cub3d <map.cub>\n", 2);
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return (FAILURE);
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}
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buffer = read_map_file(argv[1]);
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if (!buffer)
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{
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perror("Error reading map file");
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return (FAILURE);
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}
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if (parse_file(buffer, map) == FAILURE)
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{
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ft_putstr_fd("Error parsing map file\n", 2);
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free(buffer);
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return (FAILURE);
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}
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print_map(map);
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free(buffer);
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return (SUCCESS);
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}
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int map_create(t_game **game, int argc, char **argv)
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{
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t_map *map;
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map = get_temp_map();
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if (!game || !*game)
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return (FAILURE);
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map = malloc(sizeof(t_map));
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if (!map)
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{
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perror("Error allocating memory for map");
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return (FAILURE);
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}
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parse_args(argc, argv, map);
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print_map(map);
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if(!enclosed_map(map))
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fprintf(stderr, "NOT GOOD MAP FRIEND\n");
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27
src/parser.c
27
src/parser.c
@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/18 11:29:58 by whaffman #+# #+# */
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/* Updated: 2025/04/19 15:50:18 by whaffman ######## odam.nl */
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/* Updated: 2025/04/20 13:51:37 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -247,11 +247,8 @@ int parse_file(char *buffer, t_map *map)
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}
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void print_map(t_map *map)
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void print_config(t_map *map)
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{
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int i;
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int j;
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printf("Map:\n");
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printf("Width: %d, Height: %d\n", map->width, map->height);
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printf("Textures:\n");
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@ -263,23 +260,5 @@ void print_map(t_map *map)
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printf("Ceiling color: %u\n", map->ceiling_color);
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printf("Grid:\n");
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i = 0;
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while (i < map->height)
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{
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j = 0;
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while (j < map->width)
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{
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if (map->grid[i][j] == TILE_WALL)
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ft_putchar_fd('1', 1);
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else if (map->grid[i][j] == TILE_EMPTY)
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ft_putchar_fd('0', 1);
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else if (map->grid[i][j] == TILE_PLAYER)
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ft_putchar_fd('P', 1);
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else
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ft_putchar_fd(' ', 1);
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j++;
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}
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ft_putchar_fd('\n', 1);
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i++;
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}
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print_map(map);
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}
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@ -6,27 +6,27 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 16:28:10 by qmennen #+# #+# */
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/* Updated: 2025/04/18 11:21:21 by whaffman ######## odam.nl */
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/* Updated: 2025/04/20 14:00:47 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#include "render.h"
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#include "MLX42.h"
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int render_check_bounds(t_screen *screen, t_vec2 *point)
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int render_check_bounds(t_screen *screen, t_vec2 *point)
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{
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return (point->x >= 0 && point->x < screen->width && point->y > 0 && point->y < screen->height);
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}
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void render_tile(t_screen *screen, int x, int y, t_tile tile)
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void render_tile(t_screen *screen, int x, int y, t_tile tile)
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{
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int i;
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int xp;
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int yp;
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int i;
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int xp;
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int yp;
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i = 0;
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if (tile == 0)
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return ;
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return;
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while ((i++) < TILE_SIZE * TILE_SIZE)
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{
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xp = x + (i % TILE_SIZE);
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@ -38,17 +38,16 @@ void render_tile(t_screen *screen, int x, int y, t_tile tile)
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}
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}
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void render_map(t_screen *screen, t_map *map)
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void render_map(t_screen *screen, t_map *map)
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{
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int i;
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int x;
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int y;
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int i;
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int x;
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int y;
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i = 0;
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while (i < map->width * map->height)
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{
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x = i % map->width;
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y = i / map->height;
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y = i / map->width;
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if (x < 0 || x >= map->width || y < 0 || y >= map->height)
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continue;
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render_tile(screen, x * TILE_SIZE, y * TILE_SIZE, map->grid[y][x]);
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@ -56,7 +55,7 @@ void render_map(t_screen *screen, t_map *map)
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}
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}
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void render_entities(t_game *game)
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void render_entities(t_game *game)
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{
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player_render(game->screen, game->player);
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}
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