headbobbing normaal
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/05/06 19:57:54 by qmennen ### ########.fr */
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/* Updated: 2025/05/08 16:35:41 by qmennen ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -62,8 +62,8 @@ void game_loop(void *param)
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keyboard_update(game);
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keyboard_update(game);
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if (game->player->is_moving)
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if (game->player->is_moving)
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{
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{
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game->screen->img->instances[0].x += sin(framecount / 4) * 10;
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game->screen->img->instances[0].x = (int)(sin((double)framecount / 4.0) * 20);
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game->screen->img->instances[0].y += (-0.5 * cos((framecount / 2))) * 10;
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game->screen->img->instances[0].y = (int)(( 0.5 * cos((double)framecount / 2.0)) * 20);
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
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/* Updated: 2025/05/08 15:51:30 by qmennen ### ########.fr */
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/* Updated: 2025/05/08 16:08:08 by qmennen ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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