feat (menus)
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -11,7 +11,9 @@
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"render.h": "c",
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"math.h": "c",
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"mlx42_int.h": "c",
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"glad.h": "c"
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"glad.h": "c",
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"game_menu.h": "c",
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"game_manager.h": "c"
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},
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"cmake.ignoreCMakeListsMissing": true
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}
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14
Makefile
14
Makefile
@ -1,12 +1,12 @@
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# **************************************************************************** #
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# #
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# :::::::: #
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# Makefile :+: :+: #
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# +:+ #
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# By: qmennen <qmennen@student.codam.nl> +#+ #
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# +#+ #
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# Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
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# Updated: 2025/05/23 11:22:47 by whaffman ######## odam.nl #
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# ::: :::::::: #
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# Makefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
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# Updated: 2025/05/27 17:00:58 by qmennen ### ########.fr #
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# #
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# **************************************************************************** #
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10
README.md
10
README.md
@ -1,14 +1,16 @@
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# Cub3d (by Quinten & Willem)
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## TODO
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- [ ] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
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- [ ] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles
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- [ ] **Gameplay:** Allow sprites to be collected (stopping them from being rendered)
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- [x] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
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- [x] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles
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- [x] **Gameplay:** Allow sprites to be collected (stopping them from being rendered)
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- [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors.
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- [ ] **Gameplay:** Implement doors/exits
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- [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release.
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- [ ] **UX:** Title / end screen
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- [x] **UX:** Title / end screen
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- [ ] **Map Design:** Design a map for captivating gameplay.
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- [ ] **Map Parsing:** When unidentified character appears, seg fault does too
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- [ ] **Map Parsing:** Able to run the game with no player
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## Gameplay
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- Your on surveillance and you need
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BIN
assets/menu.xcf
Normal file
BIN
assets/menu.xcf
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Binary file not shown.
BIN
assets/menu_background.png
Normal file
BIN
assets/menu_background.png
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Binary file not shown.
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After Width: | Height: | Size: 2.5 MiB |
89
big.cub
Normal file
89
big.cub
Normal file
@ -0,0 +1,89 @@
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NO ./assets/tiles256.png
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WE ./assets/bricks2.png
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SO ./assets/stonewall256.png
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EA ./assets/bricksx64.png
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F 90,30,30
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C 100,100,200
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FT ./assets/tiles3.png
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CT ./assets/ceiling64x64.png
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-s a ./assets/lamp.png
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-c b ./assets/accu.png
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-s p ./assets/plant.png
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-s m ./assets/broken_mirror.png
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-s t ./assets/test.png
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1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
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1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
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1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:24:09 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:14:06 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,9 +37,10 @@
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# define NUM_KEYS 300
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# define TILE_SIZE 8
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# define MINIMAP_SIZE 300
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# define NUM_MENU_OPTIONS 2
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# define MAX_MENU_OPTIONS 3
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# define MENU_OPTION_START 0
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# define MENU_OPTION_EXIT 1
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# define MENU_OPTION_SCOREBOARD 1
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# define MENU_OPTION_EXIT 2
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# include "MLX42.h"
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# include "allowed.h"
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 13:40:20 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:22:43 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:34:07 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,5 +20,6 @@ void game_manager_display(t_game_manager *manager);
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void game_manager_update(void *param);
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void game_manager_select(t_game_manager *manager);
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void game_manager_handle_input(t_game_manager *manager);
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void game_manager_destroy(t_game_manager *manager);
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#endif
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 15:07:48 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:08:37 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:41:31 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,8 +15,9 @@
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# include "cub3d.h"
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void menu_create(t_game_manager **manager);
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void menu_display(t_menu *menu, t_screen *screen);
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t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[]);
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void menu_free(t_menu *menu, t_screen *screen);
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void menu_toggle(t_menu *menu, t_screen *screen);
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#endif
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16
inc/types.h
16
inc/types.h
@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:18:58 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:42:09 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -58,7 +58,6 @@ typedef struct s_player
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float battery;
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} t_player;
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typedef struct s_sprite
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{
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int n_frames;
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@ -108,7 +107,6 @@ typedef struct s_screen
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mlx_image_t *minimap;
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mlx_image_t *background;
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mlx_image_t *hud;
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mlx_image_t *menu;
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unsigned int width;
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unsigned int height;
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} t_screen;
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@ -152,13 +150,15 @@ typedef struct s_game
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t_game_state state;
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} t_game;
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typedef struct s_menu
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{
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mlx_texture_t *background;
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mlx_image_t *options[NUM_MENU_OPTIONS];
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mlx_image_t *selector;
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int selected_option;
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int num_options;
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int hidden;
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char *options[MAX_MENU_OPTIONS];
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mlx_image_t *option_images[MAX_MENU_OPTIONS];
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mlx_image_t *selector;
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mlx_image_t *background_image;
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} t_menu;
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@ -166,6 +166,8 @@ typedef struct s_game_manager
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{
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t_game *game;
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t_menu *menu;
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t_menu *end_screen;
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t_menu **active_menu;
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} t_game_manager;
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#endif
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11
src/main.c
11
src/main.c
@ -6,12 +6,11 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:08:44 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:40:16 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "glad.h"
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int main(int argc, char **argv)
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{
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@ -30,10 +29,14 @@ int main(int argc, char **argv)
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return (EXIT_FAILURE);
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}
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manager = game_manager_create(game);
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menu_create(&manager);
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manager->menu = menu_create(manager, "./assets/menu_background.png",
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(const char *[]){"Start Game", "Scoreboard", "Exit", NULL});
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manager->end_screen = menu_create(manager, "./assets/menu_background.png",
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(const char *[]){"Game Over", "Exit", NULL});
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manager->active_menu = &manager->end_screen;
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mlx_key_hook(game->screen->mlx, keyhandle, game);
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mlx_loop_hook(game->screen->mlx, game_manager_update, manager);
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mlx_loop(game->screen->mlx);
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game_terminate(game);
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game_manager_destroy(manager);
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return (EXIT_SUCCESS);
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}
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 13:48:18 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:23:04 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:39:36 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,7 +32,7 @@ void game_manager_display(t_game_manager *manager)
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game = manager->game;
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if (game->state == GAME_STATE_MENU)
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{
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menu_display(manager->menu, game->screen);
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menu_display(*(manager->active_menu), game->screen);
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}
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else if (game->state == GAME_STATE_PLAYING)
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{
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@ -49,3 +49,20 @@ void game_manager_update(void *param)
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game_manager_display(manager);
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keyboard_update(manager->game);
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}
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void game_manager_destroy(t_game_manager *manager)
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{
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if (!manager)
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return;
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if (manager->menu)
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menu_free(manager->menu, manager->game->screen);
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if (manager->end_screen)
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menu_free(manager->end_screen, manager->game->screen);
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print_scores(manager->game);
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if (manager->game)
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{
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game_free(manager->game);
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}
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free(manager);
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exit(EXIT_SUCCESS);
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}
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 15:22:15 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:23:11 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:40:45 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,16 +32,18 @@ static void game_start(t_game *game)
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void game_manager_select(t_game_manager *manager)
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{
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if (manager->menu->selected_option == 0)
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int selected_option;
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int menu_screen;
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menu_screen = manager->game->state == GAME_STATE_MENU;
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selected_option = (*manager->active_menu)->selected_option;
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if (menu_screen && selected_option == 0)
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{
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menu_free(manager->menu, manager->game->screen);
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menu_toggle(*(manager->active_menu), manager->game->screen);
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game_start(manager->game);
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return ;
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}
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else if (manager->menu->selected_option == 1)
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{
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menu_free(manager->menu, manager->game->screen);
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game_terminate(manager->game);
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}
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}
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void game_manager_handle_input(t_game_manager *manager)
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@ -53,14 +55,14 @@ void game_manager_handle_input(t_game_manager *manager)
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}
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if (get_key_up(manager->game, MLX_KEY_DOWN))
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{
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manager->menu->selected_option++;
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if (manager->menu->selected_option >= NUM_MENU_OPTIONS)
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manager->menu->selected_option = 0;
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(*manager->active_menu)->selected_option++;
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if ((*manager->active_menu)->selected_option >= (*manager->active_menu)->num_options)
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(*manager->active_menu)->selected_option = 0;
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}
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if (get_key_up(manager->game, MLX_KEY_UP))
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{
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manager->menu->selected_option--;
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(*manager->active_menu)->selected_option--;
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if (manager->menu->selected_option < 0)
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manager->menu->selected_option = NUM_MENU_OPTIONS - 1;
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manager->menu->selected_option = manager->menu->num_options - 1;
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}
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}
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107
src/menu/menu.c
107
src/menu/menu.c
@ -6,63 +6,130 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 14:31:53 by qmennen #+# #+# */
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/* Updated: 2025/05/27 15:09:11 by qmennen ### ########.fr */
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/* Updated: 2025/05/27 18:37:03 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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# include "game_menu.h"
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void menu_create(t_game_manager **manager)
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static mlx_image_t *menu_load_background(mlx_t *mlx, char *background_path)
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{
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t_menu *menu;
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mlx_texture_t *background_texture;
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mlx_image_t *background_image;
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if (!background_path)
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return (NULL);
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background_texture = mlx_load_png(background_path);
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if (!background_texture)
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{
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printf("Failed to load background texture from %s\n", background_path);
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return (NULL);
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}
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background_image = mlx_texture_to_image(mlx, background_texture);
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return (mlx_delete_texture(background_texture), background_image);
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}
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t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[])
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{
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t_menu *menu;
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int i;
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menu = malloc(sizeof(t_menu));
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if (!menu)
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return;
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menu->background = NULL;
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ft_memset(menu->options, 0, sizeof(menu->options));
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return (NULL);
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menu->background_image = menu_load_background(manager->game->screen->mlx, background_path);
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if (mlx_image_to_window(manager->game->screen->mlx, menu->background_image, 0, 0) < 0)
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{
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printf("Failed to display background image\n");
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mlx_delete_image(manager->game->screen->mlx, menu->background_image);
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return (free(menu), NULL);
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}
|
||||
menu->background_image->instances[0].enabled = false;
|
||||
ft_memset(menu->option_images, 0, sizeof(menu->option_images));
|
||||
menu->selector = 0;
|
||||
menu->selected_option = 0;
|
||||
(*manager)->menu = menu;
|
||||
menu->num_options = 0;
|
||||
menu->hidden = 1;
|
||||
i = -1;
|
||||
while (options[++i] != NULL)
|
||||
{
|
||||
menu->options[i] = (char *)options[i];
|
||||
menu->num_options++;
|
||||
}
|
||||
return (menu);
|
||||
}
|
||||
|
||||
void menu_display(t_menu *menu, t_screen *screen)
|
||||
{
|
||||
const char *options[NUM_MENU_OPTIONS] = {
|
||||
"Start Game",
|
||||
"Exit"
|
||||
};
|
||||
int i;
|
||||
|
||||
if (menu->hidden)
|
||||
{
|
||||
menu_toggle(menu, screen);
|
||||
}
|
||||
if (menu->selector == 0)
|
||||
{
|
||||
menu->selector = mlx_put_string(screen->mlx, ">", screen->width / 2 - 100, 0);
|
||||
}
|
||||
i = 0;
|
||||
while (i < NUM_MENU_OPTIONS)
|
||||
while (i < menu->num_options)
|
||||
{
|
||||
if (i == menu->selected_option && menu->selector)
|
||||
{
|
||||
menu->selector->instances[0].y = (screen->height - 100) / 2 + i * 50;
|
||||
}
|
||||
if (menu->options[i] == 0)
|
||||
if (menu->option_images[i] == 0)
|
||||
{
|
||||
menu->options[i] = mlx_put_string(screen->mlx, options[i],
|
||||
(screen->width - ft_strlen(options[i]) * 10) / 2,
|
||||
menu->option_images[i] = mlx_put_string(screen->mlx, menu->options[i],
|
||||
(screen->width - ft_strlen(menu->options[i]) * 10) / 2,
|
||||
(screen->height - 100) / 2 + i * 50);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void menu_free(t_menu *menu, t_screen *screen)
|
||||
void menu_toggle(t_menu *menu, t_screen *screen)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!menu)
|
||||
return;
|
||||
if (menu->options[0])
|
||||
mlx_delete_image(screen->mlx, menu->options[0]);
|
||||
if (menu->options[1])
|
||||
mlx_delete_image(screen->mlx, menu->options[1]);
|
||||
menu->hidden = !menu->hidden;
|
||||
if (menu->selector)
|
||||
{
|
||||
menu->selector->instances[0].enabled = !menu->hidden;
|
||||
}
|
||||
if (menu->background_image)
|
||||
{
|
||||
menu->background_image->instances[0].enabled = !menu->hidden;
|
||||
}
|
||||
i = -1;
|
||||
while (i++ < menu->num_options)
|
||||
{
|
||||
if (menu->option_images[i])
|
||||
{
|
||||
menu->option_images[i]->instances[0].enabled = !menu->hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void menu_free(t_menu *menu, t_screen *screen)
|
||||
{
|
||||
int i;
|
||||
|
||||
i = 0;
|
||||
if (!menu)
|
||||
return;
|
||||
while (i < menu->num_options)
|
||||
{
|
||||
if (menu->option_images[i])
|
||||
{
|
||||
mlx_delete_image(screen->mlx, menu->option_images[i]);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (menu->selector)
|
||||
mlx_delete_image(screen->mlx, menu->selector);
|
||||
if (menu->background_image)
|
||||
mlx_delete_image(screen->mlx, menu->background_image);
|
||||
free(menu);
|
||||
}
|
||||
|
||||
16
src/screen.c
16
src/screen.c
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/27 14:18:53 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/27 16:59:17 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -23,6 +23,7 @@ int screen_create(t_game **game)
|
||||
screen->width = WIDTH;
|
||||
screen->height = HEIGHT;
|
||||
mlx_set_setting(MLX_FULLSCREEN, 0);
|
||||
mlx_set_setting(MLX_STRETCH_IMAGE, 1);
|
||||
mlx = mlx_init(WIDTH, HEIGHT, TITLE, true);
|
||||
if (!mlx)
|
||||
return (FAILURE);
|
||||
@ -36,9 +37,6 @@ int screen_create(t_game **game)
|
||||
screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
|
||||
if (!screen->background)
|
||||
return (FAILURE);
|
||||
screen->menu = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
|
||||
if (!screen->menu)
|
||||
return (FAILURE);
|
||||
(*game)->screen = screen;
|
||||
return (SUCCESS);
|
||||
}
|
||||
@ -92,16 +90,6 @@ int screen_display(t_screen *screen)
|
||||
printf(RED"Failed to display buffer image\n"RESET);
|
||||
return (FAILURE);
|
||||
}
|
||||
// if (mlx_image_to_window(screen->mlx, screen->minimap, 175, 575) < 0)
|
||||
// {
|
||||
// printf(RED"Failed to display buffer image\n"RESET);
|
||||
// return (FAILURE);
|
||||
// }
|
||||
// if (mlx_image_to_window(screen->mlx, screen->hud, 0, 0) < 0)
|
||||
// {
|
||||
// printf(RED"Failed to display buffer image\n"RESET);
|
||||
// return (FAILURE);
|
||||
// }
|
||||
if (!center_window(screen))
|
||||
return (FAILURE);
|
||||
return (SUCCESS);
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/05/08 18:27:59 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/27 13:39:41 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/27 18:45:57 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -41,27 +41,20 @@ const char *read_shader(int type)
|
||||
fd = open(target, O_RDONLY);
|
||||
if (fd < 0)
|
||||
{
|
||||
perror("Error opening shader file");
|
||||
return (NULL);
|
||||
return (perror("Error opening shader file"), NULL);
|
||||
}
|
||||
shader = malloc(4096);
|
||||
if (!shader)
|
||||
{
|
||||
perror("Error allocating memory for shader");
|
||||
close(fd);
|
||||
return (NULL);
|
||||
return (perror("Error allocating memory for shader"), close(fd), NULL);
|
||||
}
|
||||
bytes_read = read(fd, shader, 4096);
|
||||
if (bytes_read < 0)
|
||||
{
|
||||
perror("Error reading shader file");
|
||||
free(shader);
|
||||
close(fd);
|
||||
return (NULL);
|
||||
return (perror("Error reading shader file"), free(shader), close(fd), NULL);
|
||||
}
|
||||
shader[bytes_read] = '\0';
|
||||
close(fd);
|
||||
return (shader);
|
||||
return (close(fd), shader);
|
||||
}
|
||||
|
||||
int shader_init(t_game **game)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user