camera dgradatie perongeluk niet bij de vorige commit?
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/05/23 15:46:03 by whaffman ######## odam.nl */
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/* Updated: 2025/05/23 15:58:12 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -50,10 +50,10 @@ void game_loop(void *param)
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if (game->framecount % 20 == 0)
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if (game->framecount % 20 == 0)
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{
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{
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game->fps = (int)(fps / 20);
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game->fps = (int)(fps / 20);
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fprintf(stderr, "FPS: %d\n", fps / 20);
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fprintf(stderr, "battery: %f FPS: %d\n",game->player->battery, fps / 20);
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fps = 0;
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fps = 0;
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}
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}
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player_update(game, delta_time);
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player_update(game, game->screen->mlx->delta_time);
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cast_rays(game);
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cast_rays(game);
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render_map(game);
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render_map(game);
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keyboard_update(game);
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keyboard_update(game);
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@ -62,6 +62,9 @@ void game_loop(void *param)
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game->screen->img->instances[0].x = sin(game->framecount / 6.0) * 20;
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game->screen->img->instances[0].x = sin(game->framecount / 6.0) * 20;
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game->screen->img->instances[0].y = cos(game->framecount / 3.0) * 10;
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game->screen->img->instances[0].y = cos(game->framecount / 3.0) * 10;
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}
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}
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game->player->battery -= game->screen->mlx->delta_time / 10;
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if (game->player->battery < 0)
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game->player->battery = 0.001f;
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}
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}
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void game_free(t_game *game)
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void game_free(t_game *game)
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