diff --git a/src/line.c b/src/line.c index 8d636cc..8fc7096 100644 --- a/src/line.c +++ b/src/line.c @@ -6,13 +6,18 @@ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/04/17 17:49:01 by qmennen #+# #+# */ -/* Updated: 2025/04/17 18:04:30 by qmennen ### ########.fr */ +/* Updated: 2025/04/17 20:04:01 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #include "line.h" #include "MLX42.h" +static int check_bounds(t_screen *screen, t_vec2 *point) +{ + return (point->x >= 0 && point->x < screen->width && point->y > 0 && point->y < screen->height); +} + void line_low(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color) { int delta; @@ -29,7 +34,8 @@ void line_low(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color) current = start; while (current.x <= end.x) { - mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color); + if (check_bounds(screen, ¤t)) + mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color); if (delta > 0) { current.y += yi; @@ -56,7 +62,8 @@ void line_high(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color) current = start; while (current.y <= end.y) { - mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color); + if (check_bounds(screen, ¤t)) + mlx_put_pixel(screen->img, (int)current.x, (int)current.y, color); if (delta > 0) { current.x += xi; diff --git a/src/player.c b/src/player.c index f64f54c..2e8c682 100644 --- a/src/player.c +++ b/src/player.c @@ -6,7 +6,7 @@ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */ -/* Updated: 2025/04/17 19:55:43 by qmennen ### ########.fr */ +/* Updated: 2025/04/17 20:04:25 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ @@ -24,7 +24,7 @@ int player_create(t_game **game) player->pos.x = 20.f; player->pos.y = 20.f; player->angle = 0.f; - player->speed = 35.f; + player->speed = 80.f; player->fov = 90.f; (*game)->player = player; return (SUCCESS);