first draw
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6
Makefile
6
Makefile
@ -3,10 +3,10 @@
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# :::::::: #
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# Makefile :+: :+: #
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# +:+ #
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# By: qmennen <qmennen@student.codam.nl> +#+ #
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# By: whaffman <whaffman@student.codam.nl> +#+ #
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# +#+ #
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# Created: 2024/10/15 11:48:46 by whaffman #+# #+# #
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# Updated: 2025/04/19 14:50:25 by whaffman ######## odam.nl #
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# Updated: 2025/05/04 13:30:55 by whaffman ######## odam.nl #
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# #
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# **************************************************************************** #
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@ -27,7 +27,7 @@ MLX42_PATH = $(LIB_PATH)/MLX42
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MLX42_INC_PATH = $(MLX42_PATH)/include/MLX42
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MLX42 = $(MLX42_PATH)/build/libmlx42.a
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CC = cc
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CC = clang
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RM = rm -rf
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INCLUDES = -I./$(INC_PATH) -I./$(LIBFT_INC_PATH) -I./$(MLX42_INC_PATH)
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
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/* Updated: 2025/05/02 16:59:28 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 13:35:12 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -31,7 +31,7 @@
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# define WHITE "\033[0;37m"
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# define NUM_KEYS 256
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# define TILE_SIZE 16
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# define TILE_SIZE 1
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# include "MLX42.h"
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# include "allowed.h"
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16
inc/render.h
16
inc/render.h
@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* render.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */
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/* Updated: 2025/04/17 20:08:08 by qmennen ### ########.fr */
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/* :::::::: */
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/* render.h :+: :+: */
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/* +:+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */
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/* Updated: 2025/05/04 13:21:04 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -21,5 +21,7 @@ void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int colo
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void render_clear(t_screen *screen);
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void render_entities(t_game *game);
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void render_map(t_screen *screen, t_map *map);
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void cast_rays(t_game *game);
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#endif
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Updated: 2025/05/02 18:06:18 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 13:17:15 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -60,8 +60,8 @@ typedef struct s_map
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char *SO_texture;
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char *WE_texture;
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char *EA_texture;
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int floor_color;
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int ceiling_color;
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unsigned int floor_color;
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unsigned int ceiling_color;
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} t_map;
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typedef struct s_keyboard
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@ -3,10 +3,10 @@
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/* :::::::: */
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/* game.c :+: :+: */
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/* +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/04/23 11:57:06 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 13:21:37 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -47,8 +47,9 @@ void game_loop(void *param)
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delta_time = game->screen->mlx->delta_time;
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render_clear(game->screen);
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player_update(game, delta_time);
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render_entities(game);
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render_map(game->screen, game->map);
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// render_entities(game);
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// render_map(game->screen, game->map);
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cast_rays(game);
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keyboard_update(game); // Goes last
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}
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10
src/player.c
10
src/player.c
@ -3,10 +3,10 @@
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/* :::::::: */
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/* player.c :+: :+: */
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/* +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/04/25 13:54:11 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 13:39:49 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -19,13 +19,13 @@ int player_create(t_game **game)
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player = malloc(sizeof(t_player));
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if (!player)
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return (FAILURE);
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player->pos.x = 2 * TILE_SIZE;
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player->pos.y = 2 * TILE_SIZE;
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player->pos.x = 0;
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player->pos.y = 0;
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player->dir.x = 1;
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player->dir.y = 0;
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player->camera.x = 0;
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player->camera.y = 0.66f;
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player->speed = 80.f;
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player->speed = 1.f;
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player->fov = 90.f;
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(*game)->player = player;
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return (SUCCESS);
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Updated: 2025/05/02 20:29:40 by whaffman ######## odam.nl */
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/* Updated: 2025/05/04 13:38:50 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -48,6 +48,8 @@ t_vec2 get_side_dist(t_vec2 ray_dir, t_vec2 pos, t_vec2 delta_dist)
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return (side_dist);
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}
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#include <stdio.h>
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int DDA_main(t_vec2 ray_dir, t_vec2_int map_pos, t_vec2 *side_dist, t_map *map)
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{
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const t_vec2 delta_dist = get_delta_dist(ray_dir);
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@ -63,6 +65,10 @@ int DDA_main(t_vec2 ray_dir, t_vec2_int map_pos, t_vec2 *side_dist, t_map *map)
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side_dist->y += delta_dist.y * side;
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map_pos.x += step.x * (1 - side);
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map_pos.y += step.y * side;
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// printf("map_pos: %d %d\n", map_pos.x, map_pos.y);
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if (map_pos.x < 0 || map_pos.x >= map->width
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|| map_pos.y < 0 || map_pos.y >= map->height)
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printf("Out of bounds: %d %d\n", map_pos.x, map_pos.y);
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hit = (map->grid[map_pos.y][map_pos.x] == TILE_WALL);
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}
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return (side);
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@ -123,15 +129,59 @@ t_render cast_ray(t_game *game, int x)
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return (render);
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}
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unsigned int get_color(t_render render)
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{
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float dist;
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const unsigned int color[4] = {
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0x488B49,
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0x4AAD52,
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0x6EB257,
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0xC5E063
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};
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dist = (render.perp_dist == 0) * 1e30
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+ (render.perp_dist != 0) * render.perp_dist;
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return (color[render.side] << 8 |(int)(1.0 / dist * 255));
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}
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void draw_line(t_game *game, t_render render, int x)
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{
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int y;
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int color;
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int lineHeight;
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int drawStart;
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int drawEnd;
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y = 0;
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lineHeight = (int)(game->screen->height / render.perp_dist);
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drawStart = -lineHeight / 2 + game->screen->height / 2;
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if(drawStart < 0) drawStart = 0;
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drawEnd = lineHeight / 2 + game->screen->height / 2;
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if(drawEnd >= game->screen->height) drawEnd = game->screen->height - 1;
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while (y < game->screen->height)
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{
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if (y < drawStart)
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color = game->map->ceiling_color << 8 | 0xFF;
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else if (y > drawEnd)
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color = game->map->floor_color << 8 | 0xFF;
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else
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color = get_color(render);
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mlx_put_pixel(game->screen->img, x, y, color);
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y++;
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}
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}
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void cast_rays(t_game *game)
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{
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int x;
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t_render render[WIDTH];
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t_render render;
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x = 0;
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while (x < game->screen->width)
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{
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render[x] = cast_ray(game, x);
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render = cast_ray(game, x);
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(void)render;
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draw_line(game, render, x);
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//ETC
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x++;
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