camera overlay

This commit is contained in:
Quinten Mennen 2025-05-08 12:09:43 +02:00
parent 0a5355b13f
commit 51de10fd34

View File

@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */ /* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */ /* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
/* Updated: 2025/05/06 20:47:13 by qmennen ### ########.fr */ /* Updated: 2025/05/08 12:09:03 by qmennen ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -35,7 +35,7 @@ int screen_create(t_game **game)
screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT); screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
if (!screen->background) if (!screen->background)
return (FAILURE); return (FAILURE);
screen->hud =mlx_texture_to_image(mlx, mlx_load_png("./assets/hud.png")); screen->hud = mlx_texture_to_image(mlx, mlx_load_png("./assets/overlay.png"));
(*game)->screen = screen; (*game)->screen = screen;
return (SUCCESS); return (SUCCESS);
} }