camera overlay
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0a5355b13f
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
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/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
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/* Updated: 2025/05/06 20:47:13 by qmennen ### ########.fr */
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/* Updated: 2025/05/08 12:09:03 by qmennen ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -35,7 +35,7 @@ int screen_create(t_game **game)
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screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
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screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
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if (!screen->background)
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if (!screen->background)
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return (FAILURE);
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return (FAILURE);
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screen->hud =mlx_texture_to_image(mlx, mlx_load_png("./assets/hud.png"));
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screen->hud = mlx_texture_to_image(mlx, mlx_load_png("./assets/overlay.png"));
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(*game)->screen = screen;
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(*game)->screen = screen;
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return (SUCCESS);
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return (SUCCESS);
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}
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}
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