player steps
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Updated: 2025/05/06 18:36:47 by qmennen ### ########.fr */
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/* Updated: 2025/05/06 19:20:58 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -49,6 +49,7 @@ typedef struct s_player
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t_vec2 camera;
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double speed;
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double fov;
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int steps;
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} t_player;
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typedef struct s_map
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/05/06 15:20:18 by qmennen ### ########.fr */
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/* Updated: 2025/05/06 19:22:37 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -27,6 +27,7 @@ int player_create(t_game **game)
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player->camera.y = 0.66f;
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player->speed = 3.f;
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player->fov = 90.f;
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player->steps = 0;
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(*game)->player = player;
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return (SUCCESS);
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}
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@ -39,9 +40,15 @@ static void move(t_map *map, t_player *player, int dir, double delta)
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xa = dir * player->dir.x * player->speed * delta;
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ya = dir * player->dir.y * player->speed * delta;
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if (xa != 0 && collision_horizontal(map, player, xa))
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{
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player->pos.x += xa;
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player->steps++;
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}
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if (ya != 0 && collision_vertical(map, player, ya))
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{
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player->pos.y += ya;
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player->steps++;
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}
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}
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static void strave(t_map *map, t_player *player, int dir, double delta)
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Updated: 2025/05/06 19:06:09 by qmennen ### ########.fr */
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/* Updated: 2025/05/06 19:49:13 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -163,10 +163,10 @@ void draw_line(t_game *game, t_render render, int x)
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if (render.side == SIDE_NORTH || render.side == SIDE_EAST)
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tex_x = game->map->textures[render.side]->width - tex_x - 1;
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y = drawStart;
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while (y <drawEnd)
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while (y < drawEnd)
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{
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tex_y = (int)(((double) game->map->textures[render.side]->height / (double) lineHeight) * (y - texDrawStart));
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color = get_texture_color(game->map->textures[render.side], render, tex_x, tex_y);
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tex_y = (int)(((double) game->map->textures[render.side]->height / (double) lineHeight) * (y - texDrawStart));
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color = get_texture_color(game->map->textures[render.side], render, tex_x, tex_y);
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if (x < 0 || x >= game->screen->width || y < 0 || y >= game->screen->height)
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break;
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mlx_put_pixel(game->screen->img, x, y, color);
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@ -6,7 +6,7 @@
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
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/* Updated: 2025/05/06 19:10:12 by qmennen ### ########.fr */
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/* Updated: 2025/05/06 19:19:23 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -22,7 +22,7 @@ int screen_create(t_game **game)
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return (FAILURE);
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screen->width = WIDTH;
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screen->height = HEIGHT;
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mlx_set_setting(MLX_FULLSCREEN, 1);
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// mlx_set_setting(MLX_FULLSCREEN, 1);
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mlx = mlx_init(WIDTH, HEIGHT, TITLE, false);
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if (!mlx)
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return (FAILURE);
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