# Cub3d (by Quinten & Willem)

## TODO
- [x] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
- [x] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles
- [x] **Gameplay:** Allow sprites to be collected (stopping them from being rendered)
- [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors.
- [ ] **Gameplay:** Implement doors/exits
- [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release.
- [x] **UX:** Title / end screen
- [ ] **Map Design:** Design a map for captivating gameplay.
- [ ] **Map Parsing:** When unidentified character appears, seg fault does too
- [ ] **Map Parsing:** Able to run the game with no player

## Gameplay
- Your on surveillance and you need 

- External functions
	- open  
	- close  
	- read  
	- write  
	- printf  
	- malloc  
	- free  
	- perror  
	- strerror  
	- exit  
	- gettimeofday 
	- All functions of the math library