#include "FragTrap.hpp" #include "ClapTrap.hpp" #include FragTrap::FragTrap() : ClapTrap() { } FragTrap::FragTrap(std::string name) : ClapTrap(name) { _hitpoints = 100; _energy_points = 100; _attack_damage = 30; std::cout << "FragTrap:: " << _name << " has been created" << std::endl; } FragTrap::FragTrap(FragTrap const &src) { *this = src; std::cout << "FragTrap:: " << _name << " has been created by copy constructor" << std::endl; } FragTrap::~FragTrap() { std::cout << "FragTrap:: " << _name << " has been destroyed" << std::endl; } FragTrap &FragTrap::operator=(FragTrap const &rhs) { if (this != &rhs) { _name = rhs._name; _hitpoints = rhs._hitpoints; _energy_points = rhs._energy_points; _attack_damage = rhs._attack_damage; } std::cout << "FragTrap:: " << _name << " has been created by assignation operator" << std::endl; return (*this); } void FragTrap::highFivesGuys(void) { std::cout << "FragTrap:: " << _name << " high fives guys!" << std::endl; }