made diamondTrap and made some colors

This commit is contained in:
whaffman 2025-04-07 17:43:15 +02:00
parent e2d4f0a731
commit d11f1bd317
25 changed files with 992 additions and 182 deletions

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/27 16:26:32 by whaffman #+# #+# */
/* Updated: 2025/03/27 16:29:00 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 15:35:26 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -14,6 +14,26 @@
#include <string>
#define COLOR0 "\033[38;5;0m"
#define COLOR1 "\033[38;5;1m"
#define COLOR2 "\033[38;5;2m"
#define COLOR3 "\033[38;5;3m"
#define COLOR4 "\033[38;5;4m"
#define COLOR5 "\033[38;5;5m"
#define COLOR6 "\033[38;5;6m"
#define COLOR7 "\033[38;5;7m"
#define COLOR8 "\033[38;5;8m"
#define COLOR9 "\033[38;5;9m"
#define COLOR10 "\033[38;5;10m"
#define COLOR11 "\033[38;5;11m"
#define COLOR12 "\033[38;5;12m"
#define COLOR13 "\033[38;5;13m"
#define COLOR14 "\033[38;5;14m"
#define COLOR15 "\033[38;5;15m"
#define COLOR_RESET "\033[m"
class ClapTrap
{
private:
@ -30,6 +50,7 @@ public:
ClapTrap &operator=(ClapTrap const &rhs);
void status() const;
void attack(std::string const &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);

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@ -1,37 +1,30 @@
#include "ClapTrap.hpp"
#include <iostream>
ClapTrap::ClapTrap()
ClapTrap::ClapTrap() : _hitpoints(10), _energy_points(10), _attack_damage(0)
{
std::cout << "A nameless ClapTrap is created!" << std::endl;
_name = "a Nameless ClapTrap";
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
_name = "Noname";
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << "A nameless ClapTrap is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(std::string name)
ClapTrap::ClapTrap(std::string name) : _name(name), _hitpoints(10), _energy_points(10), _attack_damage(0)
{
std::cout << "ClapTrap " << name << " is created!" << std::endl;
_name = name;
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << name << " is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(ClapTrap const &src)
{
std::cout << "ClapTrap " << src._name << " is copied!" << std::endl;
_name = src._name;
_hitpoints = src._hitpoints;
_energy_points = src._energy_points;
_attack_damage = src._attack_damage;
*this = src;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is copied!" << std::endl;
status();
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap " << _name << " is destroyed!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is destroyed!" << std::endl;
status();
}
ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
@ -39,11 +32,14 @@ ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
if (this == &rhs)
return *this;
std::cout << "ClapTrap " << rhs._name << " is assigned to ClapTrap formely known as " << _name << "!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << rhs._name
<< " is assigned to ClapTrap formely known as " << _name << "!"
<< std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
status();
return *this;
}
@ -51,27 +47,47 @@ void ClapTrap::attack(std::string const &target)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap " << _name << " is too tired to attack!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << "ClapTrap " << _name << " attacks " << target << ", causing " << _attack_damage << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " attacks " << target << ", causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ClapTrap::takeDamage(unsigned int amount)
{
_hitpoints -= amount;
std::cout << "ClapTrap " << _name << " takes " << amount << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " takes " << amount
<< " points of damage!" << std::endl;
status();
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap " << _name << " is too tired to repair!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to repair!"
<< COLOR_RESET << std::endl;
return;
}
_hitpoints += amount;
_energy_points -= 1;
std::cout << "ClapTrap " << _name << " is repaired for " << amount << " points!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is repaired for " << amount
<< " points!" << std::endl;
status();
}
void ClapTrap::status() const
{
std::cout << COLOR12 << "Claptrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points and " << _attack_damage
<< " attack damage!" << COLOR_RESET << std::endl;
}

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@ -6,34 +6,55 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/27 16:56:23 by whaffman #+# #+# */
/* Updated: 2025/03/27 17:02:31 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 15:45:50 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
#include <iostream>
int main()
{
std::cout << COLOR10 << "Constructor & assignment tests" << COLOR_RESET << std::endl;
std::cout << COLOR10 << "claptrap with parameter constructor" << COLOR_RESET << std::endl;
ClapTrap claptrap("Rudolph");
std::cout << COLOR10 << "claptrap2 with copy constructor" << COLOR_RESET << std::endl;
ClapTrap claptrap2(claptrap);
std::cout << COLOR10 << "Claptrap3 with default constructor" << COLOR_RESET << std::endl;
ClapTrap claptrap3;
std::cout << COLOR10 << "claptrap3 = claptrap" << COLOR_RESET << std::endl;
claptrap3 = claptrap;
std::cout << COLOR10 << "claptrap4 with parameter constructor" << COLOR_RESET << std::endl;
ClapTrap claptrap4("Eduard");
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap" << COLOR_RESET << std::endl;
claptrap.attack("enemy");
claptrap.takeDamage(5);
claptrap.beRepaired(3);
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap2" << COLOR_RESET << std::endl;
claptrap2.attack("enemy");
claptrap2.takeDamage(5);
claptrap2.beRepaired(3);
claptrap2.takeDamage(15);
claptrap2.attack("the sun");
for(int i = 0; i < 10; i++)
claptrap2.beRepaired(1);
claptrap2.attack("the moon");
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap3" << COLOR_RESET << std::endl;
claptrap3.attack("enemy");
claptrap3.takeDamage(5);
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap4" << COLOR_RESET << std::endl;
claptrap4.attack("itself");
claptrap4.takeDamage(5);
claptrap4.beRepaired(4);
std::cout << std::endl;
std::cout << COLOR10 << "Destructor tests" << COLOR_RESET << std::endl;
return 0;
}

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/27 16:26:32 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:35:08 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 15:49:00 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -14,6 +14,26 @@
#include <string>
#define COLOR0 "\033[38;5;0m"
#define COLOR1 "\033[38;5;1m"
#define COLOR2 "\033[38;5;2m"
#define COLOR3 "\033[38;5;3m"
#define COLOR4 "\033[38;5;4m"
#define COLOR5 "\033[38;5;5m"
#define COLOR6 "\033[38;5;6m"
#define COLOR7 "\033[38;5;7m"
#define COLOR8 "\033[38;5;8m"
#define COLOR9 "\033[38;5;9m"
#define COLOR10 "\033[38;5;10m"
#define COLOR11 "\033[38;5;11m"
#define COLOR12 "\033[38;5;12m"
#define COLOR13 "\033[38;5;13m"
#define COLOR14 "\033[38;5;14m"
#define COLOR15 "\033[38;5;15m"
#define COLOR_RESET "\033[m"
class ClapTrap
{
protected:
@ -30,6 +50,7 @@ public:
ClapTrap &operator=(ClapTrap const &rhs);
void status() const;
void attack(std::string const &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:28:29 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:54:16 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:19:46 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -30,4 +30,5 @@ public:
void attack(std::string const &target);
void guardGate();
void status() const;
};

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@ -1,38 +1,30 @@
#include "ClapTrap.hpp"
#include <iostream>
ClapTrap::ClapTrap()
ClapTrap::ClapTrap() : _hitpoints(10), _energy_points(10), _attack_damage(0)
{
_name = "a Nameless ClapTrap";
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
std::cout << "ClapTrap:: " << _name <<" is created!" << std::endl;
_name = "Noname";
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << "A nameless ClapTrap is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(std::string name)
ClapTrap::ClapTrap(std::string name) : _name(name), _hitpoints(10), _energy_points(10), _attack_damage(0)
{
std::cout << "ClapTrap:: " << name << " is created!" << std::endl;
_name = name;
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << name << " is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(ClapTrap const &src)
{
std::cout << "ClapTrap:: " << src._name << " is copied!" << std::endl;
_name = src._name;
_hitpoints = src._hitpoints;
_energy_points = src._energy_points;
_attack_damage = src._attack_damage;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is copied!" << std::endl;
*this = src;
status();
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap:: " << _name << " is destroyed!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is destroyed!" << std::endl;
status();
}
ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
@ -40,11 +32,14 @@ ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
if (this == &rhs)
return *this;
std::cout << "ClapTrap:: " << rhs._name << " is assigned to ClapTrap formely known as " << _name << "!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << rhs._name
<< " is assigned to ClapTrap formely known as " << _name << "!"
<< std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
status();
return *this;
}
@ -52,27 +47,47 @@ void ClapTrap::attack(std::string const &target)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap:: " << _name << " is too tired to attack!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << "ClapTrap:: " << _name << " attacks " << target << ", causing " << _attack_damage << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " attacks " << target << ", causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ClapTrap::takeDamage(unsigned int amount)
{
_hitpoints -= amount;
std::cout << "ClapTrap:: " << _name << " takes " << amount << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " takes " << amount
<< " points of damage!" << std::endl;
status();
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap:: " << _name << " is too tired to repair!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to repair!"
<< COLOR_RESET << std::endl;
return;
}
_hitpoints += amount;
_energy_points -= 1;
std::cout << "ClapTrap:: " << _name << " is repaired for " << amount << " points!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is repaired for " << amount
<< " points!" << std::endl;
status();
}
void ClapTrap::status() const
{
std::cout << COLOR12 << "Claptrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points and " << _attack_damage
<< " attack damage!" << COLOR_RESET << std::endl;
}

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@ -6,65 +6,88 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:32:48 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:56:03 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:21:49 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
ScavTrap::ScavTrap() : ClapTrap()
{
}
ScavTrap::ScavTrap(std::string name) : ClapTrap(name), _guard_mode(false)
ScavTrap::ScavTrap() : ClapTrap(), _guard_mode(false)
{
_hitpoints = 100;
_energy_points = 50;
_attack_damage = 20;
std::cout << "ScavTrap:: " << _name << " has been created" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
}
ScavTrap::ScavTrap(std::string name) : ClapTrap(name), _guard_mode(false)
{
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
}
ScavTrap::ScavTrap(ScavTrap const &src) : ClapTrap(src)
{
*this = src;
std::cout << "ScavTrap:: " << _name << " has been created by copy constructor" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
}
ScavTrap::~ScavTrap()
{
std::cout << "ScavTrap:: " << _name << " has been destroyed" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
}
ScavTrap &ScavTrap::operator=(ScavTrap const &rhs)
{
if (this != &rhs)
{
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
}
if (this == &rhs)
return (*this);
std::cout << "ScavTrap:: " << _name << " has been created by assignation operator" << std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by assignment operator" << std::endl;
return (*this);
}
void ScavTrap::attack(std::string const &target)
{
std::cout << "ScavTrap:: " << _name << " attack " << target << ", causing " << _attack_damage << " points of damage!" << std::endl;
if (_energy_points < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << COLOR13 << "ScavTrap " << COLOR_RESET << _name << " attacks " << target << " without weapon, causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ScavTrap::guardGate()
{
_guard_mode = true;
std::cout << "ScavTrap:: " << _name << " in Gate keeper mode" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " is in Gate keeper mode" << std::endl;
}
void ScavTrap::status() const
{
std::cout << COLOR13 << "Scavtrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points, " << _attack_damage << " attack damage ";
if (_guard_mode)
std::cout << "and is in Gate keeper mode" << COLOR_RESET << std::endl;
else
std::cout << "and is not in Gate keeper mode" << COLOR_RESET << std::endl;
}

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@ -6,20 +6,69 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:35:59 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:36:16 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:22:19 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
int main()
{
ScavTrap scav("ScavTrap");
std::cout << COLOR10 << "Constructor & assignment tests" << COLOR_RESET << std::endl;
std::cout << COLOR10 << "claptrap with parameter constructor" << COLOR_RESET << std::endl;
ScavTrap claptrap("Rudolph");
std::cout << std::endl;
std::cout << COLOR10 << "claptrap2 with copy constructor" << COLOR_RESET << std::endl;
ScavTrap claptrap2(claptrap);
std::cout << std::endl;
std::cout << COLOR10 << "Claptrap3 with default constructor" << COLOR_RESET << std::endl;
ScavTrap claptrap3;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap3 = claptrap" << COLOR_RESET << std::endl;
claptrap3 = claptrap;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap4 with parameter constructor" << COLOR_RESET << std::endl;
ScavTrap claptrap4("Eduard");
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap" << COLOR_RESET << std::endl;
claptrap.attack("enemy");
claptrap.takeDamage(5);
claptrap.beRepaired(3);
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap2" << COLOR_RESET << std::endl;
claptrap2.attack("enemy");
claptrap2.takeDamage(15);
claptrap2.attack("the sun");
for(int i = 0; i < 10; i++)
claptrap2.beRepaired(1);
claptrap2.attack("the moon");
claptrap2.guardGate();
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap3" << COLOR_RESET << std::endl;
claptrap3.attack("enemy");
claptrap3.takeDamage(5);
claptrap3.guardGate();
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap4" << COLOR_RESET << std::endl;
claptrap4.attack("itself");
claptrap4.takeDamage(5);
claptrap4.beRepaired(4);
claptrap4.guardGate();
claptrap4.attack("enemy");
std::cout << std::endl;
std::cout << COLOR10 << "Destructor tests" << COLOR_RESET << std::endl;
scav.attack("target");
scav.takeDamage(10);
scav.beRepaired(5);
scav.guardGate();
return (0);
}

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/27 16:26:32 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:35:08 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 15:49:00 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -14,6 +14,26 @@
#include <string>
#define COLOR0 "\033[38;5;0m"
#define COLOR1 "\033[38;5;1m"
#define COLOR2 "\033[38;5;2m"
#define COLOR3 "\033[38;5;3m"
#define COLOR4 "\033[38;5;4m"
#define COLOR5 "\033[38;5;5m"
#define COLOR6 "\033[38;5;6m"
#define COLOR7 "\033[38;5;7m"
#define COLOR8 "\033[38;5;8m"
#define COLOR9 "\033[38;5;9m"
#define COLOR10 "\033[38;5;10m"
#define COLOR11 "\033[38;5;11m"
#define COLOR12 "\033[38;5;12m"
#define COLOR13 "\033[38;5;13m"
#define COLOR14 "\033[38;5;14m"
#define COLOR15 "\033[38;5;15m"
#define COLOR_RESET "\033[m"
class ClapTrap
{
protected:
@ -30,6 +50,7 @@ public:
ClapTrap &operator=(ClapTrap const &rhs);
void status() const;
void attack(std::string const &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);

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@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 15:44:08 by whaffman #+# #+# */
/* Updated: 2025/03/28 15:46:21 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 17:26:42 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -26,4 +26,5 @@ public:
FragTrap &operator=(FragTrap const &rhs);
void highFivesGuys(void);
void status(void) const;
};

View File

@ -6,7 +6,7 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:28:29 by whaffman #+# #+# */
/* Updated: 2025/03/28 11:54:16 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:19:46 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
@ -30,4 +30,5 @@ public:
void attack(std::string const &target);
void guardGate();
void status() const;
};

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@ -1,38 +1,30 @@
#include "ClapTrap.hpp"
#include <iostream>
ClapTrap::ClapTrap()
ClapTrap::ClapTrap() : _hitpoints(10), _energy_points(10), _attack_damage(0)
{
_name = "a Nameless ClapTrap";
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
std::cout << "ClapTrap:: " << _name <<" is created!" << std::endl;
_name = "Noname";
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << "A nameless ClapTrap is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(std::string name)
ClapTrap::ClapTrap(std::string name) : _name(name), _hitpoints(10), _energy_points(10), _attack_damage(0)
{
std::cout << "ClapTrap:: " << name << " is created!" << std::endl;
_name = name;
_hitpoints = 10;
_energy_points = 10;
_attack_damage = 0;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << name << " is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(ClapTrap const &src)
{
std::cout << "ClapTrap:: " << src._name << " is copied!" << std::endl;
_name = src._name;
_hitpoints = src._hitpoints;
_energy_points = src._energy_points;
_attack_damage = src._attack_damage;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is copied!" << std::endl;
*this = src;
status();
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap:: " << _name << " is destroyed!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is destroyed!" << std::endl;
status();
}
ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
@ -40,11 +32,14 @@ ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
if (this == &rhs)
return *this;
std::cout << "ClapTrap:: " << rhs._name << " is assigned to ClapTrap formely known as " << _name << "!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << rhs._name
<< " is assigned to ClapTrap formely known as " << _name << "!"
<< std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
status();
return *this;
}
@ -52,27 +47,47 @@ void ClapTrap::attack(std::string const &target)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap:: " << _name << " is too tired to attack!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << "ClapTrap:: " << _name << " attacks " << target << ", causing " << _attack_damage << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " attacks " << target << ", causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ClapTrap::takeDamage(unsigned int amount)
{
_hitpoints -= amount;
std::cout << "ClapTrap:: " << _name << " takes " << amount << " points of damage!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " takes " << amount
<< " points of damage!" << std::endl;
status();
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (_energy_points < 1)
{
std::cout << "ClapTrap:: " << _name << " is too tired to repair!" << std::endl;
return ;
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to repair!"
<< COLOR_RESET << std::endl;
return;
}
_hitpoints += amount;
_energy_points -= 1;
std::cout << "ClapTrap:: " << _name << " is repaired for " << amount << " points!" << std::endl;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is repaired for " << amount
<< " points!" << std::endl;
status();
}
void ClapTrap::status() const
{
std::cout << COLOR12 << "Claptrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points and " << _attack_damage
<< " attack damage!" << COLOR_RESET << std::endl;
}

View File

@ -12,35 +12,42 @@ FragTrap::FragTrap(std::string name) : ClapTrap(name)
_energy_points = 100;
_attack_damage = 30;
std::cout << "FragTrap:: " << _name << " has been created" << std::endl;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created" << std::endl;
}
FragTrap::FragTrap(FragTrap const &src)
{
*this = src;
std::cout << "FragTrap:: " << _name << " has been created by copy constructor" << std::endl;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
}
FragTrap::~FragTrap()
{
std::cout << "FragTrap:: " << _name << " has been destroyed" << std::endl;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
}
FragTrap &FragTrap::operator=(FragTrap const &rhs)
{
if (this != &rhs)
{
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
}
if (this == &rhs)
return (*this);
std::cout << "FragTrap:: " << _name << " has been created by assignation operator" << std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created by assignation operator" << std::endl;
return (*this);
}
void FragTrap::highFivesGuys(void)
{
std::cout << "FragTrap:: " << _name << " high fives guys!" << std::endl;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " common guys lets do high fives!!" << std::endl;
}
void FragTrap::status(void) const
{
std::cout << COLOR14 << "FragTrap " << COLOR10 << _name << " has " << _hitpoints
<< " hitpoints, " << _energy_points << " energy points and "
<< _attack_damage << " attack damage." << std::endl;
}

View File

@ -6,66 +6,88 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:32:48 by whaffman #+# #+# */
/* Updated: 2025/03/28 15:49:38 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:21:49 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
ScavTrap::ScavTrap() : ClapTrap()
ScavTrap::ScavTrap() : ClapTrap(), _guard_mode(false)
{
_hitpoints = 100;
_energy_points = 50;
_attack_damage = 20;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
}
ScavTrap::ScavTrap(std::string name) : ClapTrap(name), _guard_mode(false)
{
_hitpoints = 100;
_energy_points = 100;
_attack_damage = 30;
std::cout << "ScavTrap:: " << _name << " has been created" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
}
ScavTrap::ScavTrap(ScavTrap const &src) : ClapTrap(src)
{
*this = src;
std::cout << "ScavTrap:: " << _name << " has been created by copy constructor" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
}
ScavTrap::~ScavTrap()
{
std::cout << "ScavTrap:: " << _name << " has been destroyed" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
}
ScavTrap &ScavTrap::operator=(ScavTrap const &rhs)
{
if (this != &rhs)
{
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
}
if (this == &rhs)
return (*this);
std::cout << "ScavTrap:: " << _name << " has been created by assignation operator" << std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by assignment operator" << std::endl;
return (*this);
}
void ScavTrap::attack(std::string const &target)
{
std::cout << "ScavTrap:: " << _name << " attack " << target << ", causing " << _attack_damage << " points of damage!" << std::endl;
if (_energy_points < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << COLOR13 << "ScavTrap " << COLOR_RESET << _name << " attacks " << target << " without weapon, causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ScavTrap::guardGate()
{
_guard_mode = true;
std::cout << "ScavTrap:: " << _name << " in Gate keeper mode" << std::endl;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " is in Gate keeper mode" << std::endl;
}
void ScavTrap::status() const
{
std::cout << COLOR13 << "Scavtrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points, " << _attack_damage << " attack damage ";
if (_guard_mode)
std::cout << "and is in Gate keeper mode" << COLOR_RESET << std::endl;
else
std::cout << "and is not in Gate keeper mode" << COLOR_RESET << std::endl;
}

View File

@ -6,45 +6,70 @@
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:35:59 by whaffman #+# #+# */
/* Updated: 2025/03/28 15:53:41 by whaffman ######## odam.nl */
/* Updated: 2025/04/07 16:32:00 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ScavTrap.hpp"
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
#include "FragTrap.hpp"
int main()
{
// Test ClapTrap
std::cout << "Testing ClapTrap \"Amelie\"" << std::endl;
ClapTrap clap("Amelie");
clap.attack("target");
clap.takeDamage(5);
clap.beRepaired(3);
std::cout << COLOR10 << "Constructor & assignment tests" << COLOR_RESET << std::endl;
std::cout << COLOR10 << "claptrap with parameter constructor" << COLOR_RESET << std::endl;
FragTrap claptrap("Rudolph");
std::cout << std::endl;
std::cout << COLOR10 << "claptrap2 with copy constructor" << COLOR_RESET << std::endl;
FragTrap claptrap2(claptrap);
std::cout << std::endl;
std::cout << COLOR10 << "Claptrap3 with default constructor" << COLOR_RESET << std::endl;
FragTrap claptrap3;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap3 = claptrap" << COLOR_RESET << std::endl;
claptrap3 = claptrap;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap4 with parameter constructor" << COLOR_RESET << std::endl;
FragTrap claptrap4("Eduard");
std::cout << std::endl;
// Test ScavTrap
std::cout << "Testing ScavTrap \"Brent\"" << std::endl;
ScavTrap scav("Brent");
scav.attack("target");
scav.takeDamage(10);
scav.beRepaired(7);
scav.guardGate();
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap" << COLOR_RESET << std::endl;
claptrap.attack("enemy");
claptrap.takeDamage(5);
claptrap.beRepaired(3);
std::cout << std::endl;
// Test FragTrap
std::cout << "Testing FragTrap \"Charlie\"" << std::endl;
FragTrap frag("Charlie");
frag.attack("target");
frag.takeDamage(15);
frag.beRepaired(10);
frag.highFivesGuys();
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap2" << COLOR_RESET << std::endl;
claptrap2.attack("enemy");
claptrap2.takeDamage(15);
claptrap2.attack("the sun");
for(int i = 0; i < 10; i++)
claptrap2.takeDamage(15);
claptrap2.attack("the moon");
claptrap2.highFivesGuys();
std::cout << std::endl;
std::cout << std::endl << "The World is Ending!!" <<std::endl <<std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap3" << COLOR_RESET << std::endl;
claptrap3.attack("enemy");
claptrap3.takeDamage(5);
claptrap3.highFivesGuys();
std::cout << std::endl;
return 0;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap4" << COLOR_RESET << std::endl;
claptrap4.attack("itself");
claptrap4.takeDamage(5);
claptrap4.beRepaired(4);
claptrap4.highFivesGuys();
claptrap4.attack("enemy");
std::cout << std::endl;
std::cout << COLOR10 << "Destructor tests" << COLOR_RESET << std::endl;
return (0);
}

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@ -6,11 +6,11 @@
# By: whaffman <whaffman@student.codam.nl> +#+ #
# +#+ #
# Created: 2025/03/24 15:14:58 by whaffman #+# #+# #
# Updated: 2025/03/27 16:21:13 by whaffman ######## odam.nl #
# Updated: 2025/04/07 17:21:50 by whaffman ######## odam.nl #
# #
# **************************************************************************** #
NAME=
SRC=
NAME= DiamondTrap
SRC= main.cpp ClapTrap.cpp ScavTrap.cpp FragTrap.cpp DiamondTrap.cpp
-include ../common.mk

57
ex03/inc/ClapTrap.hpp Normal file
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@ -0,0 +1,57 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* ClapTrap.hpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/27 16:26:32 by whaffman #+# #+# */
/* Updated: 2025/04/07 15:49:00 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#pragma once
#include <string>
#define COLOR0 "\033[38;5;0m"
#define COLOR1 "\033[38;5;1m"
#define COLOR2 "\033[38;5;2m"
#define COLOR3 "\033[38;5;3m"
#define COLOR4 "\033[38;5;4m"
#define COLOR5 "\033[38;5;5m"
#define COLOR6 "\033[38;5;6m"
#define COLOR7 "\033[38;5;7m"
#define COLOR8 "\033[38;5;8m"
#define COLOR9 "\033[38;5;9m"
#define COLOR10 "\033[38;5;10m"
#define COLOR11 "\033[38;5;11m"
#define COLOR12 "\033[38;5;12m"
#define COLOR13 "\033[38;5;13m"
#define COLOR14 "\033[38;5;14m"
#define COLOR15 "\033[38;5;15m"
#define COLOR_RESET "\033[m"
class ClapTrap
{
protected:
std::string _name;
int _hitpoints;
int _energy_points;
int _attack_damage;
public:
ClapTrap();
ClapTrap(std::string name);
ClapTrap(ClapTrap const &src);
~ClapTrap();
ClapTrap &operator=(ClapTrap const &rhs);
void status() const;
void attack(std::string const &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);
};

34
ex03/inc/DiamondTrap.hpp Normal file
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@ -0,0 +1,34 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* DiamondTrap.hpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/07 17:02:52 by whaffman #+# #+# */
/* Updated: 2025/04/07 17:37:06 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#pragma once
#include "FragTrap.hpp"
#include "ScavTrap.hpp"
#include <string>
#include <iostream>
class DiamondTrap : public FragTrap, public ScavTrap
{
private:
std::string _name;
public:
DiamondTrap();
DiamondTrap(std::string name);
DiamondTrap(DiamondTrap const &src);
~DiamondTrap();
DiamondTrap &operator=(DiamondTrap const &rhs);
void whoAmI(void);
void status(void) const;
};

30
ex03/inc/FragTrap.hpp Normal file
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@ -0,0 +1,30 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* FragTrap.hpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 15:44:08 by whaffman #+# #+# */
/* Updated: 2025/04/07 17:28:32 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#pragma once
#include "ClapTrap.hpp"
#include <string>
class FragTrap : virtual public ClapTrap
{
public:
FragTrap();
FragTrap(std::string name);
FragTrap(FragTrap const &src);
~FragTrap();
FragTrap &operator=(FragTrap const &rhs);
void highFivesGuys(void);
void status(void) const;
};

34
ex03/inc/ScavTrap.hpp Normal file
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@ -0,0 +1,34 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* ScavTrap.hpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:28:29 by whaffman #+# #+# */
/* Updated: 2025/04/07 17:06:59 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#pragma once
#include <string>
#include "ClapTrap.hpp"
class ScavTrap : virtual public ClapTrap
{
private:
bool _guard_mode;
public:
ScavTrap();
ScavTrap(std::string name);
ScavTrap(ScavTrap const &src);
~ScavTrap();
ScavTrap &operator=(ScavTrap const &rhs);
void attack(std::string const &target);
void guardGate();
void status() const;
};

93
ex03/src/ClapTrap.cpp Normal file
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@ -0,0 +1,93 @@
#include "ClapTrap.hpp"
#include <iostream>
ClapTrap::ClapTrap() : _hitpoints(10), _energy_points(10), _attack_damage(0)
{
_name = "Noname";
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << "A nameless ClapTrap is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(std::string name) : _name(name), _hitpoints(10), _energy_points(10), _attack_damage(0)
{
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << name << " is created!" << std::endl;
status();
}
ClapTrap::ClapTrap(ClapTrap const &src)
{
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is copied!" << std::endl;
*this = src;
status();
}
ClapTrap::~ClapTrap()
{
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is destroyed!" << std::endl;
status();
}
ClapTrap &ClapTrap::operator=(ClapTrap const &rhs)
{
if (this == &rhs)
return *this;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << rhs._name
<< " is assigned to ClapTrap formely known as " << _name << "!"
<< std::endl;
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
status();
return *this;
}
void ClapTrap::attack(std::string const &target)
{
if (_energy_points < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " attacks " << target << ", causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ClapTrap::takeDamage(unsigned int amount)
{
_hitpoints -= amount;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " takes " << amount
<< " points of damage!" << std::endl;
status();
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (_energy_points < 1)
{
std::cout << COLOR12 << "Claptrap " << COLOR9 << _name << " is too tired to repair!"
<< COLOR_RESET << std::endl;
return;
}
_hitpoints += amount;
_energy_points -= 1;
std::cout << COLOR12 << "Claptrap " << COLOR_RESET << _name << " is repaired for " << amount
<< " points!" << std::endl;
status();
}
void ClapTrap::status() const
{
std::cout << COLOR12 << "Claptrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points and " << _attack_damage
<< " attack damage!" << COLOR_RESET << std::endl;
}

67
ex03/src/DiamondTrap.cpp Normal file
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@ -0,0 +1,67 @@
#include "DiamondTrap.hpp"
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
#include "FragTrap.hpp"
#include <iostream>
#include <string>
DiamondTrap::DiamondTrap() : ClapTrap("NoName"), _name("NoName")
{
_hitpoints = FragTrap::_hitpoints;
_energy_points = ScavTrap::_energy_points;
_attack_damage = FragTrap::_attack_damage;
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
DiamondTrap::DiamondTrap(std::string name) : ClapTrap(name + "_clap_name"), _name(name)
{
_hitpoints = FragTrap::_hitpoints;
_energy_points = ScavTrap::_energy_points;
_attack_damage = FragTrap::_attack_damage;
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
DiamondTrap::DiamondTrap(DiamondTrap const &src)
{
*this = src;
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
status();
}
DiamondTrap::~DiamondTrap()
{
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
status();
}
DiamondTrap &DiamondTrap::operator=(DiamondTrap const &rhs)
{
if (this == &rhs)
return (*this);
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
ClapTrap::_name = rhs.ClapTrap::_name;
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET << _name << " has been created by assignment operator" << std::endl;
status();
return (*this);
}
void DiamondTrap::whoAmI(void)
{
std::cout << COLOR11 << "Diamondtrap " << COLOR_RESET
<< "I am " << _name << ", but my ClapTRap friends call me: "
<< ClapTrap::_name << std::endl;
status();
}
void DiamondTrap::status() const
{
std::cout << COLOR11 << "Diamondtrap " << COLOR10 << _name << " has " << _hitpoints
<< " hitpoints, " << _energy_points << " energy points and "
<< _attack_damage << " attack damage." << std::endl;
}

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#include "FragTrap.hpp"
#include "ClapTrap.hpp"
#include <iostream>
FragTrap::FragTrap() : ClapTrap()
{
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
FragTrap::FragTrap(std::string name) : ClapTrap(name)
{
_hitpoints = 100;
_energy_points = 100;
_attack_damage = 30;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
FragTrap::FragTrap(FragTrap const &src)
{
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
*this = src;
status();
}
FragTrap::~FragTrap()
{
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
status();
}
FragTrap &FragTrap::operator=(FragTrap const &rhs)
{
if (this == &rhs)
return (*this);
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " has been created by assignation operator" << std::endl;
status();
return (*this);
}
void FragTrap::highFivesGuys(void)
{
std::cout << COLOR14 << "FragTrap " << COLOR_RESET << _name << " common guys lets do high fives!!" << std::endl;
status();
}
void FragTrap::status(void) const
{
std::cout << COLOR14 << "FragTrap " << COLOR10 << _name << " has " << _hitpoints
<< " hitpoints, " << _energy_points << " energy points and "
<< _attack_damage << " attack damage." << COLOR_RESET << std::endl;
}

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/* ************************************************************************** */
/* */
/* :::::::: */
/* ScavTrap.cpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:32:48 by whaffman #+# #+# */
/* Updated: 2025/04/07 17:34:50 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
ScavTrap::ScavTrap() : ClapTrap(), _guard_mode(false)
{
_hitpoints = 100;
_energy_points = 50;
_attack_damage = 20;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
ScavTrap::ScavTrap(std::string name) : ClapTrap(name), _guard_mode(false)
{
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created" << std::endl;
status();
}
ScavTrap::ScavTrap(ScavTrap const &src) : ClapTrap(src)
{
*this = src;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by copy constructor" << std::endl;
status();
}
ScavTrap::~ScavTrap()
{
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been destroyed" << std::endl;
status();
}
ScavTrap &ScavTrap::operator=(ScavTrap const &rhs)
{
if (this == &rhs)
return (*this);
_name = rhs._name;
_hitpoints = rhs._hitpoints;
_energy_points = rhs._energy_points;
_attack_damage = rhs._attack_damage;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " has been created by assignment operator" << std::endl;
status();
return (*this);
}
void ScavTrap::attack(std::string const &target)
{
if (_energy_points < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " is too tired to attack!"
<< COLOR_RESET << std::endl;
return;
}
if (_hitpoints < 1)
{
std::cout << COLOR13 << "ScavTrap " << COLOR9 << _name << " should be repaired before it can attack!"
<< COLOR_RESET << std::endl;
return;
}
_energy_points -= 1;
std::cout << COLOR13 << "ScavTrap " << COLOR_RESET << _name << " attacks " << target << " without weapon, causing "
<< _attack_damage << " points of damage!" << std::endl;
status();
}
void ScavTrap::guardGate()
{
_guard_mode = true;
std::cout << COLOR13 << "Scavtrap " << COLOR_RESET << _name << " is in Gate keeper mode" << std::endl;
}
void ScavTrap::status() const
{
std::cout << COLOR13 << "Scavtrap " << COLOR10 << _name << " has " << _hitpoints << " hitpoints, "
<< _energy_points << " energy points, " << _attack_damage << " attack damage ";
if (_guard_mode)
std::cout << "and is in Gate keeper mode" << COLOR_RESET << std::endl;
else
std::cout << "and is not in Gate keeper mode" << COLOR_RESET << std::endl;
}

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/* ************************************************************************** */
/* */
/* :::::::: */
/* main.cpp :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/03/28 11:35:59 by whaffman #+# #+# */
/* Updated: 2025/04/07 17:25:03 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include <iostream>
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
#include "FragTrap.hpp"
#include "DiamondTrap.hpp"
int main()
{
std::cout << COLOR10 << "Constructor & assignment tests" << COLOR_RESET << std::endl;
std::cout << COLOR10 << "claptrap with parameter constructor" << COLOR_RESET << std::endl;
DiamondTrap claptrap("Rudolph");
std::cout << std::endl;
std::cout << COLOR10 << "claptrap2 with copy constructor" << COLOR_RESET << std::endl;
DiamondTrap claptrap2(claptrap);
std::cout << std::endl;
std::cout << COLOR10 << "Claptrap3 with default constructor" << COLOR_RESET << std::endl;
DiamondTrap claptrap3;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap3 = claptrap" << COLOR_RESET << std::endl;
claptrap3 = claptrap;
std::cout << std::endl;
std::cout << COLOR10 << "claptrap4 with parameter constructor" << COLOR_RESET << std::endl;
DiamondTrap claptrap4("Eduard");
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap" << COLOR_RESET << std::endl;
claptrap.attack("enemy");
claptrap.takeDamage(5);
claptrap.beRepaired(3);
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap2" << COLOR_RESET << std::endl;
claptrap2.attack("enemy");
claptrap2.takeDamage(15);
claptrap2.attack("the sun");
for(int i = 0; i < 10; i++)
claptrap2.takeDamage(15);
claptrap2.attack("the moon");
claptrap2.highFivesGuys();
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap3" << COLOR_RESET << std::endl;
claptrap3.attack("enemy");
claptrap3.takeDamage(5);
claptrap3.highFivesGuys();
claptrap3.guardGate();
claptrap3.whoAmI();
std::cout << std::endl;
std::cout << COLOR10 << "Attack, takeDamage and beRepaired tests: claptrap4" << COLOR_RESET << std::endl;
claptrap4.attack("itself");
claptrap4.takeDamage(5);
claptrap4.beRepaired(4);
claptrap4.highFivesGuys();
claptrap4.attack("enemy");
std::cout << std::endl;
std::cout << COLOR10 << "Destructor tests" << COLOR_RESET << std::endl;
return (0);
}